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synced 2024-11-25 06:36:45 +01:00
Fix repair logic
This commit is contained in:
parent
3cde1400d1
commit
278efc8e37
@ -1,7 +1,9 @@
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package com.gmail.nossr50.config.hocon.skills.axes;
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import com.gmail.nossr50.config.ConfigConstants;
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import com.gmail.nossr50.datatypes.skills.properties.*;
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import com.gmail.nossr50.datatypes.skills.properties.AbstractDamageProperty;
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import com.gmail.nossr50.datatypes.skills.properties.AbstractMaxBonusLevel;
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import com.gmail.nossr50.datatypes.skills.properties.DamageProperty;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ -0,0 +1,16 @@
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package com.gmail.nossr50.config.hocon.skills.mining;
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import com.gmail.nossr50.config.ConfigConstants;
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import com.gmail.nossr50.datatypes.skills.properties.AbstractMaxBonusLevel;
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import com.gmail.nossr50.datatypes.skills.properties.MaxBonusLevel;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ConfigSerializable
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public class ConfigMiningDoubleDrops {
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@Setting(value = ConfigConstants.MAX_CHANCE_FIELD_NAME, comment = ConfigConstants.MAX_CHANCE_FIELD_DESCRIPTION)
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private double maxChance = 100.0;
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@Setting(value = ConfigConstants.MAX_BONUS_LEVEL_FIELD_NAME)
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private MaxBonusLevel maxBonusLevel = new AbstractMaxBonusLevel(100);
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}
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@ -7,9 +7,16 @@ import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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public class ConfigMiningSubskills {
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@Setting(value = "Blast-Mining", comment = "Settings for Blast Mining")
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public ConfigMiningBlastMining blastMining = new ConfigMiningBlastMining();
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private ConfigMiningBlastMining blastMining = new ConfigMiningBlastMining();
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@Setting(value = "Double-Drops")
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private ConfigMiningDoubleDrops doubleDrops = new ConfigMiningDoubleDrops();
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public ConfigMiningBlastMining getBlastMining() {
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return blastMining;
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}
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public ConfigMiningDoubleDrops getDoubleDrops() {
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return doubleDrops;
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}
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}
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@ -2,7 +2,7 @@ package com.gmail.nossr50.config.hocon.skills.repair;
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import com.gmail.nossr50.config.ConfigConstants;
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import com.gmail.nossr50.config.hocon.skills.repair.general.ConfigRepairGeneral;
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import com.gmail.nossr50.config.hocon.skills.repair.repairmastery.ConfigRepairMastery;
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import com.gmail.nossr50.config.hocon.skills.repair.repairmastery.ConfigRepairRepairMastery;
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import com.gmail.nossr50.config.hocon.skills.repair.subskills.ConfigRepairSubSkills;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import ninja.leaping.configurate.objectmapping.Setting;
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@ -98,7 +98,7 @@ public class ConfigRepair {
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return repairSubSkills;
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}
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public ConfigRepairMastery getRepairMastery() {
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public ConfigRepairRepairMastery getRepairMastery() {
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return repairSubSkills.getRepairMastery();
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}
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@ -1,30 +0,0 @@
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/*
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package com.gmail.nossr50.config.hocon.skills.repair.repairables;
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import com.gmail.nossr50.datatypes.skills.ItemType;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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import org.bukkit.Material;
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@ConfigSerializable
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public class ConfigRepairables {
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@Setting(value = "Item-Material")
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private Material itemMaterial;
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@Setting(value = "Item-Used-To-Repair")
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private Material repairMaterial;
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@Setting(value = "Minimum-Quantity-Required-For-Repair")
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private int minimumQuantity;
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@Setting(value = "Minimum-Level-Required-For-Repair")
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private int minimumLevel;
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@Setting(value = "Repair-Item-Category")
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private ItemType repairItemType;
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@Setting(value = "XP-Multiplier")
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private double xpMultiplier;
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}*/
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@ -1,15 +0,0 @@
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package com.gmail.nossr50.config.hocon.skills.repair.repairmastery;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ConfigSerializable
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public class ConfigRepairMastery {
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@Setting(value = "Settings")
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private RepairMasterySettings settings = new RepairMasterySettings();
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public RepairMasterySettings getSettings() {
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return settings;
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}
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}
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@ -0,0 +1,25 @@
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package com.gmail.nossr50.config.hocon.skills.repair.repairmastery;
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import com.gmail.nossr50.config.ConfigConstants;
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import com.gmail.nossr50.datatypes.skills.properties.AbstractMaxBonusLevel;
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import com.gmail.nossr50.datatypes.skills.properties.MaxBonusLevel;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ConfigSerializable
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public class ConfigRepairRepairMastery {
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@Setting(value = ConfigConstants.MAX_BONUS_PERCENTAGE_FIELD_NAME)
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private double maxBonusPercentage = 200.0D;
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@Setting(value = ConfigConstants.MAX_BONUS_LEVEL_FIELD_NAME, comment = ConfigConstants.MAX_BONUS_LEVEL_DESCRIPTION)
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private MaxBonusLevel maxBonusLevel = new AbstractMaxBonusLevel(100);
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public double getMaxBonusPercentage() {
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return maxBonusPercentage;
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}
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public MaxBonusLevel getMaxBonusLevel() {
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return maxBonusLevel;
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}
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}
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@ -1,38 +0,0 @@
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package com.gmail.nossr50.config.hocon.skills.repair.repairmastery;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ConfigSerializable
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public class RepairMasteryRetro {
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public static final int MAX_BONUS_LEVEL_DEFAULT = 1000;
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public static final double MAX_BONUS_PERCENTAGE = 200.0D;
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public static final String PLAYER_LEVEL_FIFTY_PERCENT_EXAMPLE = "500";
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public static final String MAX_BONUS_LEVEL_EXAMPLE = "1000";
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public static final String BONUS_PERCENTAGE_EXAMPLE = "100%";
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@Setting(value = "Max-Bonus-Level", comment = "At the max bonus level a player will have full benefits from this scaling skill." +
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"\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " +
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"\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." +
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"\n-- NOTE: This setting is only valid for retro level scaling. --" +
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"\nDefault value: " + MAX_BONUS_LEVEL_DEFAULT)
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private int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT;
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@Setting(value = "Max-Bonus-Percentage", comment = "This is the maximum benefit for additional repair amount from this skill when the player reaches \"Max-Bonus-Level\"." +
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"\nRepair Mastery's bonus to repair is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." +
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"\nAs an example, imagine \"Standard-Mode-Max-Bonus-Percentage\" was set to " + MAX_BONUS_PERCENTAGE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," +
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"\n and the player was level " + PLAYER_LEVEL_FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + BONUS_PERCENTAGE_EXAMPLE + "% added to the repair amount on the item before other bonuses." +
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"\n-- NOTE: This setting is only valid for retro level scaling. --" +
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"\nDefault value: " + MAX_BONUS_PERCENTAGE)
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private double maxBonusPercentage = MAX_BONUS_PERCENTAGE;
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public int getMaxBonusLevel() {
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return maxBonusLevel;
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}
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public double getMaxBonusPercentage() {
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return maxBonusPercentage;
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}
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}
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@ -1,32 +0,0 @@
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package com.gmail.nossr50.config.hocon.skills.repair.repairmastery;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ConfigSerializable
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public class RepairMasterySettings {
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@Setting(value = "Standard-Mode-Scaling-Settings", comment = "Standard mode is the new default level scaling for mcMMO" +
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"\nMost skills in standard mode scale from 1-100, maxing out at 100." +
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"\nStandard scaling is fairly new, and it replaced the previous scaling method which is now known as RetroMode scaling." +
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"\nYou are either using Standard or Retro mode on your server, which one you are using is setup in the leveling config file." +
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"\nSettings from here are only applied when using Standard mode scaling.")
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private RepairMasteryStandard standard = new RepairMasteryStandard();
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@Setting(value = "Retro-Mode-Scaling-Settings", comment = "Retro mode is the optional level scaling for mcMMO, which was replaced by Standard scaling." +
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"\nMost skills in retro mode scale from 1-1000, maxing out at 1000." +
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"\nRetro scaling was the main method of scaling in mcMMO for almost 8 years," +
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"\n and it was replaced in 2.1 with the new 1-100 scaling method which is known as Standard mode scaling." +
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"\nYou can still use Retro Mode scaling, it will never be removed from mcMMO so do not worry about using it!" +
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"\nYou are either using Standard or Retro mode on your server, which one you are using is setup in the leveling config file." +
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"\nSettings from here are only applied when using Retro mode scaling.")
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private RepairMasteryRetro retro = new RepairMasteryRetro();
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public RepairMasteryStandard getStandard() {
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return standard;
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}
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public RepairMasteryRetro getRetro() {
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return retro;
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}
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}
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@ -1,29 +0,0 @@
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package com.gmail.nossr50.config.hocon.skills.repair.repairmastery;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ConfigSerializable
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public class RepairMasteryStandard {
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public static final int MAX_BONUS_LEVEL_DEFAULT = 100;
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public static final double MAX_BONUS_PERCENTAGE = 200.0D;
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public static final String PLAYER_LEVEL_FIFTY_PERCENT_EXAMPLE = "50";
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public static final String MAX_BONUS_LEVEL_EXAMPLE = "100";
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public static final String BONUS_PERCENTAGE_EXAMPLE = "100%";
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@Setting(value = "Max-Bonus-Level", comment = "At the max bonus level a player will have full benefits from this scaling skill." +
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"\nSkills dynamically adjust their rewards to match the max bonus level, you can think of it as a curve that calculates what bonuses " +
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"\n a player should have based on how far they are from the max bonus level value, and the other parameters used for the scaling of the sub-skill." +
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"\n-- NOTE: This setting is only valid for standard level scaling. --" +
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"\nDefault value: " + MAX_BONUS_LEVEL_DEFAULT)
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public int maxBonusLevel = MAX_BONUS_LEVEL_DEFAULT;
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@Setting(value = "Max-Bonus-Percentage", comment = "This is the maximum benefit for additional repair amount from this skill when the player reaches \"Max-Bonus-Level\"." +
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"\nRepair Mastery's bonus to repair is dynamically adjusted based on the players level difference from the \"Max-Bonus-Level\", you can think of it as a curve where reaching \"Max-Bonus-Level\" is the peak." +
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"\nAs an example, imagine \"Standard-Mode-Max-Bonus-Percentage\" was set to " + MAX_BONUS_PERCENTAGE + " and the \"Max-Bonus-Level\" was " + MAX_BONUS_LEVEL_EXAMPLE + "," +
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"\n and the player was level " + PLAYER_LEVEL_FIFTY_PERCENT_EXAMPLE + " for this skill, that would give the player " + BONUS_PERCENTAGE_EXAMPLE + "% added to the repair amount on the item before other bonuses." +
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"\n-- NOTE: This setting is only valid for standard level scaling. --" +
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"\nDefault value: " + MAX_BONUS_PERCENTAGE)
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public double maxBonusPercentage = MAX_BONUS_PERCENTAGE;
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}
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@ -2,7 +2,7 @@ package com.gmail.nossr50.config.hocon.skills.repair.subskills;
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import com.gmail.nossr50.config.hocon.skills.repair.ConfigRepairArcaneForging;
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import com.gmail.nossr50.config.hocon.skills.repair.ConfigRepairSuperRepair;
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import com.gmail.nossr50.config.hocon.skills.repair.repairmastery.ConfigRepairMastery;
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import com.gmail.nossr50.config.hocon.skills.repair.repairmastery.ConfigRepairRepairMastery;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ -10,7 +10,7 @@ import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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public class ConfigRepairSubSkills {
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@Setting(value = "Repair-Mastery", comment = "Settings related to the repair mastery subskill")
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private ConfigRepairMastery repairMastery = new ConfigRepairMastery();
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private ConfigRepairRepairMastery repairMastery = new ConfigRepairRepairMastery();
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@Setting(value = "Super-Repair", comment = "Settings related to the super repair subskill")
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private ConfigRepairSuperRepair superRepair = new ConfigRepairSuperRepair();
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@ -18,7 +18,7 @@ public class ConfigRepairSubSkills {
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@Setting(value = "Arcane-Forging", comment = "Settings related to the arcane forging subskill")
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private ConfigRepairArcaneForging arcaneForging = new ConfigRepairArcaneForging();
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public ConfigRepairMastery getRepairMastery() {
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public ConfigRepairRepairMastery getRepairMastery() {
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return repairMastery;
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}
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@ -20,12 +20,12 @@ public class SkillPropertiesManager {
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private HashMap<SubSkillType, Double> maxChanceMap;
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private HashMap<SubSkillType, Double> staticActivationChanceMap;
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private HashMap<SubSkillType, Integer> maxBonusLevelMap;
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private HashMap<SubSkillType, Double> maxBonusPercentage;
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private HashMap<SubSkillType, Double> maxBonusMap;
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public SkillPropertiesManager() {
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maxChanceMap = new HashMap<>();
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maxBonusLevelMap = new HashMap<>();
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maxBonusPercentage = new HashMap<>();
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maxBonusMap = new HashMap<>();
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staticActivationChanceMap = new HashMap<>();
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}
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@ -33,14 +33,30 @@ public class SkillPropertiesManager {
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maxBonusLevelMap.put(subSkillType, mcMMO.isRetroModeEnabled() ? maxBonusLevel.getRetroScaleValue() : maxBonusLevel.getStandardScaleValue());
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}
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public void registerMaxBonus(SubSkillType subSkillType, double maxBonus) {
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this.maxBonusMap.put(subSkillType, maxBonus);
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}
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public void registerMaxChance(SubSkillType subSkillType, double maxChance) {
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maxChanceMap.put(subSkillType, maxChance);
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}
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public void registerStaticChance(SubSkillType subSkillType, double staticChance) {
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maxChanceMap.put(subSkillType, staticChance);
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}
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public double getMaxChance(SubSkillType subSkillType) {
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return maxChanceMap.get(subSkillType);
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}
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public double getStaticChance(SubSkillType subSkillType) {
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return staticActivationChanceMap.get(subSkillType);
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}
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public double getMaxBonus(SubSkillType subSkillType) {
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return maxBonusMap.get(subSkillType);
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}
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public double getMaxBonusLevel(SubSkillType subSkillType) {
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return maxBonusLevelMap.get(subSkillType);
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}
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@ -135,11 +151,23 @@ public class SkillPropertiesManager {
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}
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private void attemptRegisterStaticChance(SubSkillType subSkillType, CommentedConfigurationNode childNode) {
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try {
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mcMMO.p.getLogger().info("Registering Static Chance for "+subSkillType.toString());
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Double staticChance = childNode.getValue(TypeToken.of(Double.class));
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registerStaticChance(subSkillType, staticChance);
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} catch (ObjectMappingException e) {
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}
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}
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private void attemptRegisterMaxBonusPercentage(SubSkillType subSkillType, CommentedConfigurationNode childNode) {
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try {
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mcMMO.p.getLogger().info("Registering MaxBonus for "+subSkillType.toString());
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Double maxChance = childNode.getValue(TypeToken.of(Double.class));
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registerMaxBonus(subSkillType, maxChance);
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} catch (ObjectMappingException e) {
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}
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}
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public double getStaticChanceProperty(SubSkillType subSkillType) throws InvalidStaticChance {
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@ -6,20 +6,9 @@ import org.bukkit.Material;
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public class Repair {
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private static Repair instance;
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private Material anvilMaterial;
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private double repairMasteryMaxBonus;
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private double repairMasteryMaxBonusLevel;
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public Repair() {
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anvilMaterial = mcMMO.getConfigManager().getConfigRepair().getRepairGeneral().getRepairAnvilMaterial();
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//TODO: Replace this horrid shit
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if (mcMMO.isRetroModeEnabled()) {
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repairMasteryMaxBonus = mcMMO.getConfigManager().getConfigRepair().getRepairSubSkills().getRepairMastery().getSettings().getRetro().getMaxBonusPercentage();
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repairMasteryMaxBonusLevel = mcMMO.getConfigManager().getConfigRepair().getRepairSubSkills().getRepairMastery().getSettings().getRetro().getMaxBonusLevel();
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} else {
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repairMasteryMaxBonus = mcMMO.getConfigManager().getConfigRepair().getRepairSubSkills().getRepairMastery().getSettings().getStandard().maxBonusPercentage;
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repairMasteryMaxBonusLevel = mcMMO.getConfigManager().getConfigRepair().getRepairSubSkills().getRepairMastery().getSettings().getStandard().maxBonusLevel;
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}
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}
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public static Repair getInstance() {
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@ -32,12 +21,4 @@ public class Repair {
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public Material getAnvilMaterial() {
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return anvilMaterial;
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}
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public double getRepairMasteryMaxBonus() {
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return repairMasteryMaxBonus;
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}
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public double getRepairMasteryMaxBonusLevel() {
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return repairMasteryMaxBonusLevel;
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}
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}
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@ -1,6 +1,5 @@
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package com.gmail.nossr50.skills.repair;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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@ -64,7 +63,7 @@ public class RepairManager extends SkillManager {
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Player player = getPlayer();
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Repairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
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||||
if (item.getItemMeta().isUnbreakable()) {
|
||||
if(item.getItemMeta() != null && item.getItemMeta().isUnbreakable()) {
|
||||
mcMMO.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Unbreakable");
|
||||
return;
|
||||
}
|
||||
@ -96,12 +95,31 @@ public class RepairManager extends SkillManager {
|
||||
//Find the first compatible repair material
|
||||
for (Material repairMaterialCandidate : repairable.getRepairMaterials()) {
|
||||
for (ItemStack is : player.getInventory().getContents()) {
|
||||
if(is == null)
|
||||
continue; //Ignore IntelliJ this can be null
|
||||
|
||||
//Match to repair material
|
||||
if (is.getType() == repairMaterialCandidate) {
|
||||
if (is.getItemMeta().getLore().isEmpty()) {
|
||||
//Check for item meta
|
||||
if(is.getItemMeta() != null) {
|
||||
//Check for lore
|
||||
if(is.getItemMeta().getLore() != null) {
|
||||
if(is.getItemMeta().getLore().isEmpty()) {
|
||||
//Lore is empty so this item is fine
|
||||
repairMaterial = repairMaterialCandidate;
|
||||
break;
|
||||
} else {
|
||||
foundNonBasicMaterial = true;
|
||||
}
|
||||
} else {
|
||||
//No lore so this item is fine
|
||||
repairMaterial = repairMaterialCandidate;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
//No Item Meta so this item is fine
|
||||
repairMaterial = repairMaterialCandidate;
|
||||
break;
|
||||
} else {
|
||||
foundNonBasicMaterial = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -203,7 +221,7 @@ public class RepairManager extends SkillManager {
|
||||
* @return The chance of keeping the enchantment
|
||||
*/
|
||||
public double getKeepEnchantChance() {
|
||||
return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChance(getArcaneForgingRank());
|
||||
return mcMMO.getConfigManager().getConfigRepair().getArcaneForging().getKeepEnchantChanceMap().get(getArcaneForgingRank());
|
||||
}
|
||||
|
||||
/**
|
||||
@ -212,43 +230,9 @@ public class RepairManager extends SkillManager {
|
||||
* @return The chance of the enchantment being downgraded
|
||||
*/
|
||||
public double getDowngradeEnchantChance() {
|
||||
return AdvancedConfig.getInstance().getArcaneForgingDowngradeChance(getArcaneForgingRank());
|
||||
return mcMMO.getConfigManager().getConfigRepair().getArcaneForging().getDowngradeChanceMap().get(getArcaneForgingRank());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets chance of keeping enchantment during repair.
|
||||
*
|
||||
* @return The chance of keeping the enchantment
|
||||
*/
|
||||
/*public double getKeepEnchantChance() {
|
||||
int skillLevel = getSkillLevel();
|
||||
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getKeepEnchantChance();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Gets chance of enchantment being downgraded during repair.
|
||||
*
|
||||
* @return The chance of the enchantment being downgraded
|
||||
*/
|
||||
/*public double getDowngradeEnchantChance() {
|
||||
int skillLevel = getSkillLevel();
|
||||
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getDowngradeEnchantChance();
|
||||
}
|
||||
}
|
||||
|
||||
return 100;
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Computes repair bonuses.
|
||||
*
|
||||
@ -262,8 +246,8 @@ public class RepairManager extends SkillManager {
|
||||
if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY)
|
||||
&& RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_REPAIR_MASTERY)) {
|
||||
|
||||
double maxBonusCalc = Repair.getInstance().getRepairMasteryMaxBonus() / 100.0D;
|
||||
double skillLevelBonusCalc = (Repair.getInstance().getRepairMasteryMaxBonus() / Repair.getInstance().getRepairMasteryMaxBonusLevel()) * (getSkillLevel() / 100.0D);
|
||||
double maxBonusCalc = mcMMO.getDynamicSettingsManager().getSkillPropertiesManager().getMaxBonus(SubSkillType.REPAIR_REPAIR_MASTERY) / 100.0D;
|
||||
double skillLevelBonusCalc = (maxBonusCalc / mcMMO.getDynamicSettingsManager().getSkillPropertiesManager().getMaxBonusLevel(SubSkillType.REPAIR_REPAIR_MASTERY)) * (getSkillLevel() / 100.0D);
|
||||
double bonus = repairAmount * Math.min(skillLevelBonusCalc, maxBonusCalc);
|
||||
|
||||
repairAmount += bonus;
|
||||
|
Loading…
Reference in New Issue
Block a user