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Master volume config option
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77b67d5a79
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@ -533,4 +533,6 @@ public class Config extends AutoUpdateConfigLoader {
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/* PVP & PVE Settings */
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public boolean getPVPEnabled(SkillType skill) { return config.getBoolean("Skills." + StringUtils.getCapitalized(skill.toString()) + ".Enabled_For_PVP", true); }
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public boolean getPVEEnabled(SkillType skill) { return config.getBoolean("Skills." + StringUtils.getCapitalized(skill.toString()) + ".Enabled_For_PVE", true); }
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public float getMasterVolume() { return (float) config.getDouble("Sounds.MasterVolume", 1.0); }
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}
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@ -13,6 +13,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
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import com.gmail.nossr50.runnables.player.PlayerProfileLoadingTask;
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import com.gmail.nossr50.util.player.UserManager;
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@ -30,14 +31,14 @@ public final class Misc {
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// Sound Pitches & Volumes from CB
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public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
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public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
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public static final float FIZZ_VOLUME = 0.5F;
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public static final float POP_VOLUME = 0.2F;
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public static final float BAT_VOLUME = 1.0F;
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public static final float ANVIL_USE_VOLUME = 1.0F * Config.getInstance().getMasterVolume(); // Not in CB directly, I went off the place sound values
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public static final float FIZZ_VOLUME = 0.5F * Config.getInstance().getMasterVolume();
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public static final float POP_VOLUME = 0.2F * Config.getInstance().getMasterVolume();
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public static final float BAT_VOLUME = 1.0F * Config.getInstance().getMasterVolume();
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public static final float BAT_PITCH = 0.6F;
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public static final float GHAST_VOLUME = 1.0F;
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public static final float GHAST_VOLUME = 1.0F * Config.getInstance().getMasterVolume();
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public static final float LEVELUP_PITCH = 0.5F; // Reduced to differentiate between vanilla level-up
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public static final float LEVELUP_VOLUME = 0.75F; // Use max volume always
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public static final float LEVELUP_VOLUME = 0.75F * Config.getInstance().getMasterVolume(); // Use max volume always
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public static final Set<String> modNames = ImmutableSet.of("LOTR", "BUILDCRAFT", "ENDERIO", "ENHANCEDBIOMES", "IC2", "METALLURGY", "FORESTRY", "GALACTICRAFT", "RAILCRAFT", "TWILIGHTFOREST", "THAUMCRAFT", "GRAVESTONEMOD", "GROWTHCRAFT", "ARCTICMOBS", "DEMONMOBS", "INFERNOMOBS", "SWAMPMOBS", "MARICULTURE", "MINESTRAPPOLATION");
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@ -502,3 +502,10 @@ Particles:
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# this will happen by default for every 100 levels.
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LevelUp_Enabled: true
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LevelUp_Tier: 100
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#
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# Settings for sounds
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###
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Sounds:
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# This setting controls the master volume. 1.0 is Max, 0 would be off
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MasterVolume: 1.0
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