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Beginnings of RepairManager implementation
Plus more factories for a stronger economy
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package com.gmail.nossr50.skills.repair;
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public class RepairManagerFactory {
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public static RepairManager getRepairManager() {
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// TODO: Add in loading from config what type of manager we want.
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return new SimpleRepairManager();
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}
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public static RepairManager getRepairManager(int repairablesSize) {
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// TODO: Add in loading from config what type of manager we want.
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return new SimpleRepairManager(repairablesSize);
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}
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}
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package com.gmail.nossr50.skills.repair;
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import java.util.HashMap;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class SimpleRepairManager implements RepairManager {
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private HashMap<Integer, Repairable> repairables;
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protected SimpleRepairManager() {
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this(55);
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}
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protected SimpleRepairManager(int repairablesSize) {
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this.repairables = new HashMap<Integer, Repairable>(repairablesSize);
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}
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@Override
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public void registerRepairable(Repairable repairable) {
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// TODO Auto-generated method stub
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}
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@Override
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public boolean isRepairable(int itemId) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public void handleRepair(Player player, ItemStack item) {
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// TODO Auto-generated method stub
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}
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}
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