Changed various values to double in advanced.yml for the sake of consistency.

This commit is contained in:
GJ
2013-09-12 14:18:13 -04:00
parent 58c7dcb705
commit 25e4700ef9
15 changed files with 121 additions and 119 deletions

View File

@ -27,14 +27,14 @@ Skills:
# Dodge_DamageModifer: Dodge damage will be divided by this modifier
Dodge_ChanceMax: 20.0
Dodge_MaxBonusLevel: 800
Dodge_DamageModifier: 2
Dodge_DamageModifier: 2.0
# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
# Roll_DamageThreshold: The max damage a player can negate with a roll
Roll_ChanceMax: 100.0
Roll_MaxBonusLevel: 1000
Roll_DamageThreshold: 7
Roll_DamageThreshold: 7.0
# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
@ -42,7 +42,7 @@ Skills:
# GracefulRoll_SuccessModifier: Graceful rolls will be this many times more likely to succeed than regular rolls
GracefulRoll_ChanceMax: 100.0
GracefulRoll_MaxBonusLevel: 500
GracefulRoll_DamageThreshold: 14
GracefulRoll_DamageThreshold: 14.0
# Amount of experience for performing a dodge, roll or fall
Dodge_XP_Modifier: 120
@ -65,7 +65,7 @@ Skills:
# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
Daze_MaxChance: 50.0
Daze_MaxBonusLevel: 1000
Daze_Modifier: 4
Daze_Modifier: 4.0
# Retrieve_MaxChance: Maximum chance or retrieving arrows
# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
@ -80,7 +80,7 @@ Skills:
Axes:
# DamageIncrease_MaxBonus: Maximum bonus damage
# DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
DamageIncrease_MaxBonus: 4
DamageIncrease_MaxBonus: 4.0
DamageIncrease_MaxBonusLevel: 200
# AxesCritical_MaxChance: Maximum chance of causing a critical hit
@ -97,7 +97,7 @@ Skills:
# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
GreaterImpact_Chance: 25.0
GreaterImpact_KnockbackModifier: 1.5
GreaterImpact_BonusDamage: 2
GreaterImpact_BonusDamage: 2.0
# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
# ArmorImpact_Chance: Chance of hitting with ArmorImpact
@ -107,7 +107,7 @@ Skills:
ArmorImpact_MaxPercentageDurabilityDamage: 20.0
# SkullSplitter_DamageModifier: Damage will get divided by this modifier
SkullSplitter_DamageModifier: 2
SkullSplitter_DamageModifier: 2.0
#
# Settings for Fishing
###
@ -115,11 +115,11 @@ Skills:
# Shake_UnlockLevel: Fishing level when the Shake ability unlocks
Shake_UnlockLevel: 150
Shake_Chance:
Rank_1: 25
Rank_2: 40
Rank_3: 55
Rank_4: 60
Rank_5: 75
Rank_1: 25.0
Rank_2: 40.0
Rank_3: 55.0
Rank_4: 60.0
Rank_5: 75.0
#VanillaXPBoost: Vanilla XP gained from fishing is mutliplied by these values.
VanillaXPBoost:
@ -138,7 +138,7 @@ Skills:
Tier5: 800
# MagicHunter_Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with MagicHunter_Multiplier
MagicHunter_Multiplier: 5
MagicHunter_Multiplier: 5.0
# This determines when Fisherman's Diet adds extra hunger recovery to food
Fisherman_Diet_RankChange: 200
@ -179,7 +179,7 @@ Skills:
Mining:
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
DoubleDrops_ChanceMax: 100
DoubleDrops_ChanceMax: 100.0
DoubleDrops_MaxBonusLevel: 1000
# BlastMining_Rank: BlastMining rank unlocks
@ -267,17 +267,17 @@ Skills:
Rank_4: 750
Keep_Enchants:
Chance:
Rank_4: 40
Rank_3: 30
Rank_2: 20
Rank_1: 10
Rank_4: 40.0
Rank_3: 30.0
Rank_2: 20.0
Rank_1: 10.0
Downgrades:
Enabled: true
Chance:
Rank_4: 15
Rank_3: 25
Rank_2: 50
Rank_1: 75
Rank_4: 15.0
Rank_3: 25.0
Rank_2: 50.0
Rank_1: 75.0
#
# Settings for Smelting
###
@ -289,7 +289,7 @@ Skills:
# SecondSmelt_MaxBonusChance: Maximum chance of triggering Second Smelt
# SecondSmelt_MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance
SecondSmelt_MaxBonusChance: 100
SecondSmelt_MaxBonusChance: 100.0
SecondSmelt_MaxBonusLevel: 1000
# FluxMining_UnlockLevel: Level when Flux Mining becomes available
@ -330,11 +330,11 @@ Skills:
Counter_MaxBonusLevel: 600
# Counter_DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
Counter_DamageModifier: 2
Counter_DamageModifier: 2.0
# SerratedStrikes_DamageModifier: Damage will get divided by this modifier
# SerratedStrikes_BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
SerratedStrikes_DamageModifier: 4
SerratedStrikes_DamageModifier: 4.0
SerratedStrikes_BleedTicks: 5
#
# Settings for Taming
@ -348,7 +348,7 @@ Skills:
# Gore_BleedTicks: Determines the length of the bleeding effect
# Gore_Modifier: Damage will get multiplied by this modifier
Gore_BleedTicks: 2
Gore_Modifier: 2
Gore_Modifier: 2.0
# FastFood_UnlockLevel: Level when FastFood unlocks
# FastFood_Chance: The chance for wolves to heal hp when inflicting damage
@ -361,7 +361,7 @@ Skills:
# ThickFur_UnlockLevel: Level when ThickFur unlocks
# ThickFur_Modifier: Damage will get divided by this modifier
ThickFur_UnlockLevel: 250
ThickFur_Modifier: 2
ThickFur_Modifier: 2.0
# HolyHound_UnlockLevel: Level when HolyHound unlocks
HolyHound_UnlockLevel: 375
@ -369,12 +369,12 @@ Skills:
# ShockProof_UnlockLevel: Level when ShockProof unlocks
# ShockProof_Modifier: Damage will get divided by this modifier
ShockProof_UnlockLevel: 500
ShockProof_Modifier: 6
ShockProof_Modifier: 6.0
# SharpenedClaws_UnlockLevel: Level when SharpenedClaws unlocks
# SharpenedClaws_Bonus: This bonus will get added to the damage caused
SharpenedClaws_UnlockLevel: 750
SharpenedClaws_Bonus: 2
SharpenedClaws_Bonus: 2.0
#
# Settings for Unarmed
###
@ -397,8 +397,8 @@ Skills:
# IronArm_BonusMin: Minimum bonus damage for unarmed
# IronArm_BonusMax: Maximum bonus damage for unarmed
# IronArm_IncreaseLevel: Bonus damage increases every increase level
IronArm_BonusMin: 3
IronArm_BonusMax: 8
IronArm_BonusMin: 3.0
IronArm_BonusMax: 8.0
IronArm_IncreaseLevel: 50
#
# Settings for Woodcutting
@ -417,10 +417,10 @@ Skills:
Kraken:
Enabled: true
Tries_Before_Release: 50
Health: 50
Health: 50.0
Name: The Kraken
Attack_Interval_Seconds: 1
Attack_Damage: 1
Attack_Damage: 1.0
Global_Sounds: true
Allow_Escaping: false
Unleashed_Message: