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Changed various values to double in advanced.yml for the sake of consistency.
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@ -7,8 +7,8 @@ import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.util.ItemUtils;
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public class Axes {
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public static int bonusDamageMaxBonus = AdvancedConfig.getInstance().getBonusDamageAxesBonusMax();
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public static int bonusDamageMaxBonusLevel = AdvancedConfig.getInstance().getBonusDamageAxesMaxBonusLevel();
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public static double bonusDamageMaxBonus = AdvancedConfig.getInstance().getBonusDamageAxesBonusMax();
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public static int bonusDamageMaxBonusLevel = AdvancedConfig.getInstance().getBonusDamageAxesMaxBonusLevel();
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public static int criticalHitMaxBonusLevel = AdvancedConfig.getInstance().getAxesCriticalMaxBonusLevel();
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public static double criticalHitMaxChance = AdvancedConfig.getInstance().getAxesCriticalChance();
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@ -19,11 +19,11 @@ public class Axes {
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public static double impactChance = AdvancedConfig.getInstance().getImpactChance();
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public static double impactMaxDurabilityModifier = AdvancedConfig.getInstance().getArmorImpactMaxDurabilityDamage() / 100D;
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public static int greaterImpactBonusDamage = AdvancedConfig.getInstance().getGreaterImpactBonusDamage();
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public static double greaterImpactBonusDamage = AdvancedConfig.getInstance().getGreaterImpactBonusDamage();
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public static double greaterImpactChance = AdvancedConfig.getInstance().getGreaterImpactChance();
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public static double greaterImpactKnockbackMultiplier = AdvancedConfig.getInstance().getGreaterImpactModifier();
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public static int skullSplitterModifier = AdvancedConfig.getInstance().getSkullSplitterModifier();
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public static double skullSplitterModifier = AdvancedConfig.getInstance().getSkullSplitterModifier();
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protected static boolean hasArmor(LivingEntity target) {
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for (ItemStack itemStack : target.getEquipment().getArmorContents()) {
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