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Changed various values to double in advanced.yml for the sake of consistency.
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@@ -8,8 +8,8 @@ import com.gmail.nossr50.util.Permissions;
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public class AxesCommand extends SkillCommand {
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private String critChance;
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private String critChanceLucky;
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private float bonusDamage;
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private float impactDamage;
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private double bonusDamage;
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private double impactDamage;
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private String skullSplitterLength;
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private String skullSplitterLengthEndurance;
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