Move Arcane Forging to it's own class to match the structure we used

with Blast Mining.
This commit is contained in:
GJ
2013-03-18 14:01:52 -04:00
parent d004361836
commit 255dece550
4 changed files with 48 additions and 42 deletions

View File

@ -5,6 +5,7 @@ import org.bukkit.Material;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.repair.ArcaneForging;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.repair.RepairManager;
import com.gmail.nossr50.skills.repair.Repairable;
@ -146,11 +147,11 @@ public class RepairCommand extends SkillCommand {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Rank", repairManager.getArcaneForgingRank()));
if (Repair.arcaneForgingEnchantLoss) {
if (ArcaneForging.arcaneForgingEnchantLoss) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Success", (arcaneBypass ? 100 : repairManager.getKeepEnchantChance())));
}
if (Repair.arcaneForgingDowngrades) {
if (ArcaneForging.arcaneForgingDowngrades) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Downgrade", (arcaneBypass ? 0 : repairManager.getDowngradeEnchantChance())));
}
}