Almost done with command updates.

This commit is contained in:
GJ
2012-04-23 18:05:30 -04:00
parent 3c748bca39
commit 255954dd56
24 changed files with 255 additions and 225 deletions

View File

@@ -6,67 +6,84 @@ import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.commands.CommandHelper;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
public class AxesCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage("This command does not support console useage."); //TODO: Needs more locale.
return true;
}
private float skillValue;
private String critChance;
private String bonusDamage;
private String impactDamage;
private String greaterImpactDamage;
private String skullSplitterLength;
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandHelper.noConsoleUsage(sender)) {
return true;
}
if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.axes")) {
return true;
}
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
String percentage;
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
float skillvalue = (float) PP.getSkillLevel(SkillType.AXES);
if (PP.getSkillLevel(SkillType.AXES) < 750)
percentage = String.valueOf((skillvalue / 2000) * 100);
else
percentage = "37.5";
int bonusDmg = Users.getProfile(player).getSkillLevel(SkillType.AXES)/50;
if(bonusDmg > 4)
bonusDmg = 4;
skillValue = (float) PP.getSkillLevel(SkillType.AXES);
dataCalculations(skillValue);
int ticks = 2;
short durDmg = 5;
durDmg+=Users.getProfile(player).getSkillLevel(SkillType.AXES)/30;
int x = PP.getSkillLevel(SkillType.AXES);
while (x >= 50) {
x -= 50;
ticks++;
}
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Axes.SkillName") }));
player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Axes") }));
player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.AXES), PP.getSkillXpLevel(SkillType.AXES), PP.getXpToLevel(SkillType.AXES) }));
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillAxes") }));
player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainAxes") }));
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Axes.Effect.0"), mcLocale.getString("Axes.Effect.1") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Axes.Effect.2"), mcLocale.getString("Axes.Effect.3") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Axes.Effect.4"), mcLocale.getString("Axes.Effect.5") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Axes.Effect.6"), mcLocale.getString("Axes.Effect.7") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Axes.Effect.8"), mcLocale.getString("Axes.Effect.9") }));
if (mcPermissions.getInstance().axes(player))
player.sendMessage(mcLocale.getString("m.LVL", new Object[] { PP.getSkillLevel(SkillType.AXES), PP.getSkillXpLevel(SkillType.AXES), PP.getXpToLevel(SkillType.AXES) }));
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
player.sendMessage(mcLocale.getString("Axes.Combat.CritChance", new Object[] { critChance }));
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Axes.Ability.Bonus.0"), mcLocale.getString("Axes.Ability.Bonus.1", new Object[] {bonusDamage}) }));
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Axes.Ability.Bonus.2"), mcLocale.getString("Axes.Ability.Bonus.3", new Object[] {impactDamage}) }));
player.sendMessage(mcLocale.getString("Ability.Generic.Template", new Object[] { mcLocale.getString("Axes.Ability.Bonus.4"), mcLocale.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
player.sendMessage(mcLocale.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }));
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.Effects") }));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes1_0"), mcLocale.getString("m.EffectsAxes1_1") }));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes2_0"), mcLocale.getString("m.EffectsAxes2_1") }));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes3_0"), mcLocale.getString("m.EffectsAxes3_1") }));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes4_0"), mcLocale.getString("m.EffectsAxes4_1") }));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes5_0"), mcLocale.getString("m.EffectsAxes5_1") }));
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
player.sendMessage(mcLocale.getString("m.AxesCritChance", new Object[] { percentage }));
player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes1_0"), mcLocale.getString("m.AbilBonusAxes1_1", new Object[] {bonusDmg}) }));
player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes2_0"), mcLocale.getString("m.AbilBonusAxes2_1", new Object[] {durDmg}) }));
player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes3_0"), mcLocale.getString("m.AbilBonusAxes3_1", new Object[] {2}) }));
player.sendMessage(mcLocale.getString("m.AxesSkullLength", new Object[] { ticks }));
return true;
}
return true;
}
private void dataCalculations(float skillValue) {
if (skillValue >= 1000) {
critChance = "37.5";
bonusDamage = "4";
impactDamage = String.valueOf(5 + ((int) skillValue / 30));
greaterImpactDamage = "2";
skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
}
else if (skillValue >= 750) {
critChance = "37.5";
bonusDamage = "4";
impactDamage = String.valueOf(5 + ((int) skillValue / 30));
greaterImpactDamage = "2";
skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
}
else if (skillValue >= 200) {
critChance = String.valueOf(skillValue / 20);
bonusDamage = "4";
impactDamage = String.valueOf(5 + ((int) skillValue / 30));
greaterImpactDamage = "2";
skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
}
else {
critChance = String.valueOf(skillValue / 20);
bonusDamage = String.valueOf((int) skillValue / 50);
impactDamage = String.valueOf(5 + ((int) skillValue / 30));
greaterImpactDamage = "2";
skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
}
}
}