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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-17 13:04:42 +02:00
Almost done with command updates.
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@ -6,7 +6,6 @@ import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.commands.CommandHelper;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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@ -14,53 +13,56 @@ import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.util.Page;
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public class ArcheryCommand implements CommandExecutor {
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (!(sender instanceof Player)) {
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sender.sendMessage("This command does not support console useage."); //TODO: Needs more locale.
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return true;
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}
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private float skillValue;
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private String skillShotBonus;
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private String dazeChance;
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private String retrieveChance;
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (CommandHelper.noConsoleUsage(sender)) {
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return true;
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}
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if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.archery")) {
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return true;
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}
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Player player = (Player) sender;
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PlayerProfile PP = Users.getProfile(player);
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float skillvalue = (float) PP.getSkillLevel(SkillType.ARCHERY);
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String percentage = String.valueOf((skillvalue / 1000) * 100);
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double dmgBonusPercent = ((PP.getSkillLevel(SkillType.ARCHERY) / 50) * 0.1D);
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/* Cap maximum bonus at 200% */
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if(dmgBonusPercent > 2)
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dmgBonusPercent = 2;
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dmgBonusPercent = dmgBonusPercent * 100; //Convert to percentage
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Player player = (Player) sender;
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PlayerProfile PP = Users.getProfile(player);
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String percentagedaze;
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if (PP.getSkillLevel(SkillType.ARCHERY) < 1000)
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percentagedaze = String.valueOf((skillvalue / 2000) * 100);
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else
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percentagedaze = "50";
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skillValue = (float) PP.getSkillLevel(SkillType.ARCHERY);
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dataCalculations(skillValue);
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillArchery") }));
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player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainArchery") }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Archery.SkillName") }));
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player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Archery") }));
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player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.ARCHERY), PP.getSkillXpLevel(SkillType.ARCHERY), PP.getXpToLevel(SkillType.ARCHERY) }));
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if (mcPermissions.getInstance().archery(player))
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player.sendMessage(mcLocale.getString("m.LVL", new Object[] { PP.getSkillLevel(SkillType.ARCHERY), PP.getSkillXpLevel(SkillType.ARCHERY), PP.getXpToLevel(SkillType.ARCHERY) }));
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Archery.Effect.0"), mcLocale.getString("Archery.Effect.1") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Archery.Effect.2"), mcLocale.getString("Archery.Effect.3") }));
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player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Archery.Effect.4"), mcLocale.getString("Archery.Effect.5") }));
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.Effects") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsArchery1_0"), mcLocale.getString("m.EffectsArchery1_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsArchery2_0"), mcLocale.getString("m.EffectsArchery2_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsArchery4_0"), mcLocale.getString("m.EffectsArchery4_1") }));
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
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player.sendMessage(mcLocale.getString("m.ArcherySkillShot", new Object[] { dmgBonusPercent }));
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player.sendMessage(mcLocale.getString("m.ArcheryDazeChance", new Object[] { percentagedaze }));
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player.sendMessage(mcLocale.getString("m.ArcheryRetrieveChance", new Object[] { percentage }));
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Page.grabGuidePageForSkill(SkillType.ARCHERY, player, args);
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player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
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player.sendMessage(mcLocale.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
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player.sendMessage(mcLocale.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
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player.sendMessage(mcLocale.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
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return true;
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}
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Page.grabGuidePageForSkill(SkillType.ARCHERY, player, args);
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return true;
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}
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private void dataCalculations(float skillValue) {
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if (skillValue >= 1000) {
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skillShotBonus = "200";
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dazeChance = "50";
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retrieveChance = "100";
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}
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else {
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skillShotBonus = String.valueOf((int) skillValue / 5);
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dazeChance = String.valueOf(skillValue / 20);
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retrieveChance = String.valueOf(skillValue / 10);
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}
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}
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}
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