mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-29 16:46:46 +01:00
Reworked Tree Feller to take down entire tree.
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parent
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commit
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@ -16,9 +16,11 @@ Version 1.3.00-dev
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+ Added framework for new Blast Mining skill
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+ Added Fast Food Service subskill to Taming
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+ Re-added mcMMO reporting damage events
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= Fixed Tree Feller not giving proper XP for different kinds of trees
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= Fixed memory leak with mob spawner tracking
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= Fixed /mcability not respecting permissions
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= Prettied up new config files
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! Changed Tree Feller to take down entire trees
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! Changed mob spawn tracking to use Unique Entity ID instead of Entity Object
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! Changed stats command name to mcstats for better plugin compatibility
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! Changed god mode to turn off if player enters world where he does not have mcgod permission
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@ -16,8 +16,6 @@
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*/
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package com.gmail.nossr50.listeners;
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import java.util.ArrayList;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcMMO;
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@ -29,9 +27,7 @@ import com.gmail.nossr50.datatypes.SkillType;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.Statistic;
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import org.bukkit.block.Block;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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@ -198,7 +194,7 @@ public class mcBlockListener implements Listener
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* WOOD CUTTING
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*/
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if(mcPermissions.getInstance().woodcutting(player))
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if(mcPermissions.getInstance().woodcutting(player) && block.getTypeId() == 17)
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{
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if(LoadProperties.woodcuttingrequiresaxe)
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{
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@ -211,61 +207,12 @@ public class mcBlockListener implements Listener
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WoodCutting.woodcuttingBlockCheck(player, block, plugin);
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}
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/*
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* IF PLAYER IS USING TREEFELLER
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*/
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if(mcPermissions.getInstance().woodCuttingAbility(player)
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&& PP.getTreeFellerMode()
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&& block.getTypeId() == 17
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&& m.blockBreakSimulate(block, player))
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if(PP.getTreeFellerMode())
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{
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playSoundForPlayer(SoundEffect.EXPLODE, player, block.getLocation());
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WoodCutting.treeFeller(event, plugin);
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}
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}
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PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
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Bukkit.getPluginManager().callEvent(armswing);
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ArrayList<Block> fell = WoodCutting.treeFeller(block, player);
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for(Block blockx : fell)
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{
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if(blockx != null)
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{
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Material mat = Material.getMaterial(block.getTypeId());
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byte type = 0;
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if(block.getTypeId() == 17)
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type = block.getData();
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ItemStack item = new ItemStack(mat, 1, (byte)0, type);
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if(blockx.getTypeId() == 17)
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{
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m.mcDropItem(blockx.getLocation(), item);
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//XP WOODCUTTING
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if(!plugin.misc.blockWatchList.contains(block))
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{
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WoodCutting.woodCuttingProcCheck(player, blockx);
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PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine, player);
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}
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}
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if(blockx.getTypeId() == 18)
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{
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mat = Material.SAPLING;
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item = new ItemStack(mat, 1, (short)0, (byte)(blockx.getData()-8));
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if(Math.random() * 10 > 9)
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m.mcDropItem(blockx.getLocation(), item);
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}
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if(blockx.getType() != Material.AIR)
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player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
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blockx.setType(Material.AIR);
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}
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}
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if(LoadProperties.toolsLoseDurabilityFromAbilities)
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{
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if(!player.getItemInHand().containsEnchantment(Enchantment.DURABILITY))
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m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
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}
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}
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}
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/*
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* EXCAVATION
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*/
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@ -170,7 +170,6 @@ public class Axes {
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continue;
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}
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}
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else
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{
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LivingEntity target = (LivingEntity)derp;
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@ -18,12 +18,13 @@ package com.gmail.nossr50.skills;
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import java.util.ArrayList;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.player.PlayerAnimationEvent;
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import org.bukkit.Bukkit;
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import com.gmail.nossr50.Users;
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@ -40,6 +41,107 @@ import org.getspout.spoutapi.sound.SoundEffect;
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public class WoodCutting
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{
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public static void treeFeller(BlockBreakEvent event, mcMMO plugin)
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{
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//Setup vars
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Player player = event.getPlayer();
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Block firstBlock = event.getBlock();
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PlayerProfile PP = Users.getProfile(player);
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World world = firstBlock.getWorld();
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//Prepare array
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ArrayList<Block> toBeFelled = new ArrayList<Block>();
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//NOTE: Tree Feller will cut upwards like how you actually fell trees
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processTreeFelling(firstBlock, world, toBeFelled);
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removeBlocks(toBeFelled, player, PP, plugin);
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}
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private static void removeBlocks(ArrayList<Block> toBeFelled, Player player, PlayerProfile PP, mcMMO plugin)
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{
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for(Block x : toBeFelled)
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{
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//Stupid NoCheat compatibility stuff
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PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
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Bukkit.getPluginManager().callEvent(armswing);
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if(m.blockBreakSimulate(x, player))
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{
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if(x.getType() == Material.LOG || x.getType() == Material.LEAVES)
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{
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if(x.getType() == Material.LOG)
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{
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byte type = x.getData();
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ItemStack item = new ItemStack(x.getType(), 1, (byte)0, type);
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if(!plugin.misc.blockWatchList.contains(x))
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{
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WoodCutting.woodCuttingProcCheck(player, x);
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PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine, player);
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}
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//Drop the block
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x.getWorld().dropItemNaturally(x.getLocation(), item);
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//Remove the block
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x.setData((byte) 0);
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x.setType(Material.AIR);
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} else if(x.getType() == Material.LEAVES)
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{
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Material mat = Material.SAPLING;
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ItemStack item = new ItemStack(mat, 1, (short)0, (byte)(x.getData()-8));
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//1 in 10 chance to drop sapling
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if(Math.random() * 10 > 9)
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m.mcDropItem(x.getLocation(), item);
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//Remove the block
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x.setData((byte) 0);
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x.setType(Material.AIR);
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}
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}
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}
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}
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}
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private static boolean treeFellerCompatible(Block block)
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{
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return block.getType() == Material.LOG || block.getType() == Material.LEAVES;
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}
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private static void processTreeFelling(Block currentBlock, World world, ArrayList<Block> toBeFelled)
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{
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int x = currentBlock.getX(), y = currentBlock.getY(), z = currentBlock.getZ();
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toBeFelled.add(currentBlock);
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//ORDER = X+, Z+, Z-, X-
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Block xPositive = world.getBlockAt(x+1, y, z);
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Block xNegative = world.getBlockAt(x-1, y, z);
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Block zPositive = world.getBlockAt(x, y, z+1);
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Block zNegative = world.getBlockAt(x, y, z-1);
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if(treeFellerCompatible(xPositive) && !toBeFelled.contains(xPositive))
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processTreeFelling(xPositive, world, toBeFelled);
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if(treeFellerCompatible(xNegative) && !toBeFelled.contains(xNegative))
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processTreeFelling(xNegative, world, toBeFelled);
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if(treeFellerCompatible(zPositive) && !toBeFelled.contains(zPositive))
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processTreeFelling(zPositive, world, toBeFelled);
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if(treeFellerCompatible(zNegative) && !toBeFelled.contains(zNegative))
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processTreeFelling(zNegative, world, toBeFelled);
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//Finally go Y+
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Block yPositive = world.getBlockAt(x, y+1, z);
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if(treeFellerCompatible(yPositive))
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{
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if(!toBeFelled.contains(yPositive))
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{
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processTreeFelling(yPositive, world, toBeFelled);
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}
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}
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}
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public static void woodCuttingProcCheck(Player player, Block block)
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{
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@ -55,6 +157,7 @@ public class WoodCutting
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}
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}
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}
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public static void treeFellerCheck(Player player, Block block)
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{
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PlayerProfile PP = Users.getProfile(player);
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@ -72,8 +175,10 @@ public class WoodCutting
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{
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PP.setAxePreparationMode(false);
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}
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int ticks = 2;
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int x = PP.getSkillLevel(SkillType.WOODCUTTING);
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while(x >= 50)
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{
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x-=50;
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@ -97,70 +202,6 @@ public class WoodCutting
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}
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}
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}
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public static ArrayList<Block> treeFeller(Block block, Player player) {
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PlayerProfile PP = Users.getProfile(player);
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int radius = 1;
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if(PP.getSkillLevel(SkillType.WOODCUTTING) >= 500)
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radius++;
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if(PP.getSkillLevel(SkillType.WOODCUTTING) >= 950)
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radius++;
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ArrayList<Block> blockList = new ArrayList<Block>();
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ArrayList<Block> returnList = new ArrayList<Block>();
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if(block != null)
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blockList.add(block);
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boolean isDone = false;
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while(isDone == false){
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isDone = addBlocksToTreeFelling(blockList, returnList, radius);
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}
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return returnList;
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}
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public static boolean addBlocksToTreeFelling(ArrayList<Block> blocklist, ArrayList<Block> toAdd, Integer radius)
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{
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int u = 0;
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for (Block x : blocklist)
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{
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u++;
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if(toAdd.contains(x))
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continue;
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Location loc = x.getLocation();
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int vx = x.getX();
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int vy = x.getY();
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int vz = x.getZ();
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/*
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* Run through the blocks around the broken block to see if they qualify to be 'felled'
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*/
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for (int cx = -radius; cx <= radius; cx++) {
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for (int cy = -radius; cy <= radius; cy++) {
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for (int cz = -radius; cz <= radius; cz++) {
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Block blocktarget = loc.getWorld().getBlockAt(vx + cx, vy + cy, vz + cz);
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if (!blocklist.contains(blocktarget) && !toAdd.contains(blocktarget) && (blocktarget.getTypeId() == 17 || blocktarget.getTypeId() == 18)) {
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toAdd.add(blocktarget);
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}
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}
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}
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}
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}
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/*
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* Add more blocks to blocklist so they can be 'felled'
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*/
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for(Block xx : toAdd)
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{
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if(!blocklist.contains(xx))
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blocklist.add(xx);
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}
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if(u >= blocklist.size())
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{
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return true;
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} else {
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return false;
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}
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}
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public static void woodcuttingBlockCheck(Player player, Block block, mcMMO plugin)
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{
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