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locale changes
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@ -17,7 +17,6 @@ import java.util.List;
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import static com.gmail.nossr50.datatypes.skills.SubSkillType.*;
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import static com.gmail.nossr50.datatypes.skills.SubSkillType.*;
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public class CrossbowsCommand extends SkillCommand {
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public class CrossbowsCommand extends SkillCommand {
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private boolean canSSG;
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private boolean canTrickShot;
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private boolean canTrickShot;
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private boolean canPoweredShot;
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private boolean canPoweredShot;
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@ -32,9 +31,6 @@ public class CrossbowsCommand extends SkillCommand {
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@Override
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@Override
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protected void permissionsCheck(Player player) {
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protected void permissionsCheck(Player player) {
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// canSSG = RankUtils.hasUnlockedSubskill(player, CROSSBOWS_SUPER_SHOTGUN)
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// && Permissions.superShotgun(player);
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canTrickShot = RankUtils.hasUnlockedSubskill(player, CROSSBOWS_TRICK_SHOT)
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canTrickShot = RankUtils.hasUnlockedSubskill(player, CROSSBOWS_TRICK_SHOT)
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&& Permissions.trickShot(player);
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&& Permissions.trickShot(player);
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@ -58,11 +54,6 @@ public class CrossbowsCommand extends SkillCommand {
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messages.add(getStatMessage(ARCHERY_SKILL_SHOT, percent.format(mmoPlayer.getCrossbowsManager().getDamageBonusPercent(player))));
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messages.add(getStatMessage(ARCHERY_SKILL_SHOT, percent.format(mmoPlayer.getCrossbowsManager().getDamageBonusPercent(player))));
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}
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}
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// if (canSSG) {
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// messages.add("Super Shotgun");
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// //TODO: Implement SSG
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// }
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if (canTrickShot) {
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if (canTrickShot) {
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messages.add(getStatMessage(CROSSBOWS_TRICK_SHOT,
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messages.add(getStatMessage(CROSSBOWS_TRICK_SHOT,
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String.valueOf(mmoPlayer.getCrossbowsManager().getTrickShotMaxBounceCount())));
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String.valueOf(mmoPlayer.getCrossbowsManager().getTrickShotMaxBounceCount())));
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@ -446,8 +446,6 @@ Crossbows.Listener=Crossbows:
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Tridents.SkillName=TRIDENTS
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Tridents.SkillName=TRIDENTS
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Tridents.Ability.Lower=&7You lower your trident.
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Tridents.Ability.Lower=&7You lower your trident.
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Tridents.Ability.Ready=&3You &6ready&3 your Trident.
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Tridents.Ability.Ready=&3You &6ready&3 your Trident.
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Tridents.Skills.TA.Refresh=&aYour &eSuper &aability is refreshed!
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Tridents.Skills.TA.Other.On=&a{0}&2 used Trident &Super!
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Tridents.SubSkill.Impale.Name=Impale
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Tridents.SubSkill.Impale.Name=Impale
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Tridents.SubSkill.Impale.Description=Increases damage done with tridents
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Tridents.SubSkill.Impale.Description=Increases damage done with tridents
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Tridents.SubSkill.Impale.Stat=Impale Bonus Damage
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Tridents.SubSkill.Impale.Stat=Impale Bonus Damage
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