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Put our managers on payroll, rather than firing them at the end of
their shift.
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@ -22,7 +22,7 @@ public class MiningManager extends SkillManager{
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* @param event The PlayerInteractEvent
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*/
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public void detonate(PlayerInteractEvent event) {
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if (skillLevel < BlastMining.rank1) {
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if (getSkillLevel() < BlastMining.rank1) {
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return;
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}
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@ -57,7 +57,7 @@ public class MiningManager extends SkillManager{
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return;
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}
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if (skillLevel < BlastMining.rank1) {
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if (getSkillLevel() < BlastMining.rank1) {
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return;
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}
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