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Fix issues with mob healthbars being used in death messages. Fixes #934
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parent
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commit
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.listeners;
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package com.gmail.nossr50.listeners;
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import org.bukkit.ChatColor;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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@ -29,8 +30,10 @@ import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.chat.ChatManager;
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import com.gmail.nossr50.chat.ChatManager;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.MobHealthbarType;
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import com.gmail.nossr50.datatypes.party.Party;
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import com.gmail.nossr50.datatypes.party.Party;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.locale.LocaleLoader;
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@ -58,6 +61,21 @@ public class PlayerListener implements Listener {
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this.plugin = plugin;
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this.plugin = plugin;
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onPlayerDeathHighest(PlayerDeathEvent event) {
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String deathMessage = event.getDeathMessage();
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PlayerProfile profile = UserManager.getPlayer(event.getEntity()).getProfile();
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if (profile.getMobHealthbarType() == MobHealthbarType.HEARTS && deathMessage.contains("❤❤")) {
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deathMessage.replaceFirst("❤+", ChatColor.RESET + "a mob");
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}
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else if (profile.getMobHealthbarType() == MobHealthbarType.BAR && deathMessage.contains("■■■■■■■■■■")) {
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deathMessage.replace("■■■■■■■■■■", ChatColor.RESET + "a mob");
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}
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event.setDeathMessage(deathMessage);
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}
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/**
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/**
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* Monitor PlayerDeath events.
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* Monitor PlayerDeath events.
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*
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*
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