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	Add roll event, remove particle flag from the dodge event.
This commit is contained in:
		| @@ -5,13 +5,11 @@ import org.bukkit.entity.Player; | ||||
| public class McMMOPlayerDodgeEvent extends McMMOPlayerAcrobaticsEvent { | ||||
|     private double damageTaken; | ||||
|     private float xpGained; | ||||
|     private boolean useParticles; | ||||
|  | ||||
|     public McMMOPlayerDodgeEvent(Player player, double damageTaken, float xpGained) { | ||||
|         super(player); | ||||
|         this.damageTaken = damageTaken; | ||||
|         this.xpGained = xpGained; | ||||
|         useParticles = true; | ||||
|     } | ||||
|  | ||||
|     public double getDamageTaken() { | ||||
| @@ -29,12 +27,4 @@ public class McMMOPlayerDodgeEvent extends McMMOPlayerAcrobaticsEvent { | ||||
|     public void setXpGained(float xpGained) { | ||||
|         this.xpGained = xpGained; | ||||
|     } | ||||
|  | ||||
|     public boolean shouldUseParticles() { | ||||
|         return useParticles; | ||||
|     } | ||||
|  | ||||
|     public void setUseParticles(boolean useParticles) { | ||||
|         this.useParticles = useParticles; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,36 @@ | ||||
| package com.gmail.nossr50.events.skills.acrobatics; | ||||
|  | ||||
| import org.bukkit.entity.Player; | ||||
|  | ||||
| public class McMMOPlayerRollEvent extends McMMOPlayerAcrobaticsEvent { | ||||
|     private double damageTaken; | ||||
|     private float xpGained; | ||||
|     private boolean graceful; | ||||
|  | ||||
|     public McMMOPlayerRollEvent(Player player, double damageTaken, float xpGained, boolean graceful) { | ||||
|         super(player); | ||||
|         this.damageTaken = damageTaken; | ||||
|         this.xpGained = xpGained; | ||||
|         this.graceful = graceful; | ||||
|     } | ||||
|  | ||||
|     public double getDamageTaken() { | ||||
|         return damageTaken; | ||||
|     } | ||||
|  | ||||
|     public void setDamageTaken(double damageTaken) { | ||||
|         this.damageTaken = damageTaken; | ||||
|     } | ||||
|  | ||||
|     public float getXpGained() { | ||||
|         return xpGained; | ||||
|     } | ||||
|  | ||||
|     public void setXpGained(float xpGained) { | ||||
|         this.xpGained = xpGained; | ||||
|     } | ||||
|  | ||||
|     public boolean isGraceful() { | ||||
|         return graceful; | ||||
|     } | ||||
| } | ||||
| @@ -40,7 +40,6 @@ import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent; | ||||
| import com.gmail.nossr50.events.fake.FakeEntityDamageEvent; | ||||
| import com.gmail.nossr50.party.PartyManager; | ||||
| import com.gmail.nossr50.runnables.skills.BleedTimerTask; | ||||
| import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager; | ||||
| import com.gmail.nossr50.skills.archery.Archery; | ||||
| import com.gmail.nossr50.skills.fishing.Fishing; | ||||
| import com.gmail.nossr50.skills.herbalism.Herbalism; | ||||
| @@ -236,16 +235,8 @@ public class EntityListener implements Listener { | ||||
|                         return; | ||||
|                     } | ||||
|  | ||||
|                     AcrobaticsManager acrobaticsManager = mcMMOPlayer.getAcrobaticsManager(); | ||||
|  | ||||
|                     if (acrobaticsManager.canRoll()) { | ||||
|                         event.setDamage(acrobaticsManager.rollCheck(event.getDamage())); | ||||
|  | ||||
|                         if (event.getDamage() == 0) { | ||||
|                             event.setCancelled(true); | ||||
|                             return; | ||||
|                         } | ||||
|                     } | ||||
|                     event.setDamage(mcMMOPlayer.getAcrobaticsManager().roll(event.getDamage())); | ||||
|                     event.setCancelled(event.getDamage() == 0); | ||||
|                     break; | ||||
|  | ||||
|                 case BLOCK_EXPLOSION: | ||||
|   | ||||
| @@ -27,11 +27,11 @@ public final class Acrobatics { | ||||
|  | ||||
|     private Acrobatics() {}; | ||||
|  | ||||
|     protected static double calculateModifiedDodgeDamage(double damage, double damageModifier) { | ||||
|         return Math.max(damage / damageModifier, 1.0); | ||||
|     protected static double calculateModifiedDodgeDamage(double damage) { | ||||
|         return Math.max(damage / dodgeDamageModifier, 1.0); | ||||
|     } | ||||
|  | ||||
|     protected static double calculateModifiedRollDamage(double damage, double damageThreshold) { | ||||
|         return Math.max(damage - damageThreshold, 0.0); | ||||
|     protected static double calculateModifiedRollDamage(double damage, boolean isGraceful) { | ||||
|         return Math.max(damage - (isGraceful ? gracefulRollThreshold : rollThreshold), 0.0); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -13,6 +13,7 @@ import com.gmail.nossr50.config.Config; | ||||
| import com.gmail.nossr50.datatypes.player.McMMOPlayer; | ||||
| import com.gmail.nossr50.datatypes.skills.SkillType; | ||||
| import com.gmail.nossr50.events.skills.acrobatics.McMMOPlayerDodgeEvent; | ||||
| import com.gmail.nossr50.events.skills.acrobatics.McMMOPlayerRollEvent; | ||||
| import com.gmail.nossr50.locale.LocaleLoader; | ||||
| import com.gmail.nossr50.skills.SkillManager; | ||||
| import com.gmail.nossr50.util.Misc; | ||||
| @@ -42,47 +43,28 @@ public class AcrobaticsManager extends SkillManager { | ||||
|      * @param damage The amount of damage initially dealt by the event | ||||
|      * @return the modified event damage if the ability was successful, the original event damage otherwise | ||||
|      */ | ||||
|     public double rollCheck(double damage) { | ||||
|         Player player = getPlayer(); | ||||
|  | ||||
|         if (player.isSneaking() && Permissions.gracefulRoll(player)) { | ||||
|             return gracefulRollCheck(damage); | ||||
|         } | ||||
|  | ||||
|         double modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.rollThreshold); | ||||
|  | ||||
|         if (!isFatal(modifiedDamage) && isSuccessfulRoll(Acrobatics.rollMaxChance, Acrobatics.rollMaxBonusLevel)) { | ||||
|             player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text")); | ||||
|             applyXpGain(calculateRollXP(damage, true)); | ||||
|  | ||||
|             return modifiedDamage; | ||||
|         } | ||||
|         else if (!isFatal(damage)) { | ||||
|             applyXpGain(calculateRollXP(damage, false)); | ||||
|         } | ||||
|  | ||||
|         lastFallLocation = player.getLocation(); | ||||
|  | ||||
|     public double roll(double damage) { | ||||
|         if (!canRoll()) { | ||||
|             return damage; | ||||
|         } | ||||
|  | ||||
|     /** | ||||
|      * Handle the damage reduction and XP gain from the Graceful Roll ability | ||||
|      * | ||||
|      * @param damage The amount of damage initially dealt by the event | ||||
|      * @return the modified event damage if the ability was successful, the original event damage otherwise | ||||
|      */ | ||||
|     private double gracefulRollCheck(double damage) { | ||||
|         double modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.gracefulRollThreshold); | ||||
|         Player player = getPlayer(); | ||||
|         boolean isGraceful = player.isSneaking() && Permissions.gracefulRoll(player); | ||||
|         double modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, isGraceful); | ||||
|  | ||||
|         if (!isFatal(modifiedDamage) && isSuccessfulRoll(Acrobatics.gracefulRollMaxChance, Acrobatics.gracefulRollMaxBonusLevel)) { | ||||
|             getPlayer().sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc")); | ||||
|             applyXpGain(calculateRollXP(damage, true)); | ||||
|         if (!isFatal(modifiedDamage) && isSuccessfulRoll(isGraceful)) { | ||||
|             McMMOPlayerRollEvent event = new McMMOPlayerRollEvent(player, modifiedDamage, calculateRollXP(damage, true), isGraceful); | ||||
|             mcMMO.p.getServer().getPluginManager().callEvent(event); | ||||
|  | ||||
|             return modifiedDamage; | ||||
|             if (event.isCancelled()) { | ||||
|                 return damage; | ||||
|             } | ||||
|  | ||||
|             return event.getDamageTaken(); | ||||
|         } | ||||
|         else if (!isFatal(damage)) { | ||||
|             applyXpGain(calculateRollXP(damage, false)); | ||||
|             lastFallLocation = player.getLocation(); | ||||
|         } | ||||
|  | ||||
|         return damage; | ||||
| @@ -115,25 +97,6 @@ public class AcrobaticsManager extends SkillManager { | ||||
|         return fallTries > Config.getInstance().getAcrobaticsAFKMaxTries(); | ||||
|     } | ||||
|  | ||||
|     private boolean isSuccessfulRoll(double maxChance, int maxLevel) { | ||||
|         return (maxChance / maxLevel) * Math.min(getSkillLevel(), maxLevel) > Misc.getRandom().nextInt(activationChance); | ||||
|     } | ||||
|  | ||||
|     private boolean isFatal(double damage) { | ||||
|         return getPlayer().getHealth() - damage < 1; | ||||
|     } | ||||
|  | ||||
|     private float calculateRollXP(double damage, boolean isRoll) { | ||||
|         ItemStack boots = getPlayer().getInventory().getBoots(); | ||||
|         float xp = (float) (damage * (isRoll ? Acrobatics.rollXpModifier : Acrobatics.fallXpModifier)); | ||||
|  | ||||
|         if (boots != null && boots.containsEnchantment(Enchantment.PROTECTION_FALL)) { | ||||
|             xp *= Acrobatics.featherFallXPModifier; | ||||
|         } | ||||
|  | ||||
|         return xp; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handle the damage reduction and XP gain from the Dodge ability | ||||
|      * | ||||
| @@ -142,7 +105,7 @@ public class AcrobaticsManager extends SkillManager { | ||||
|      * @return the modified event damage if the ability was successful, the original event damage otherwise | ||||
|      */ | ||||
|     public double dodge(Entity damager, double damage) { | ||||
|         double modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier); | ||||
|         double modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage); | ||||
|  | ||||
|         if (!canDodge(damager, modifiedDamage)) { | ||||
|             return damage; | ||||
| @@ -157,20 +120,38 @@ public class AcrobaticsManager extends SkillManager { | ||||
|             return damage; | ||||
|         } | ||||
|  | ||||
|         if (event.shouldUseParticles()) { | ||||
|         ParticleEffectUtils.playDodgeEffect(player); | ||||
|         } | ||||
|  | ||||
|         if (mcMMOPlayer.useChatNotifications()) { | ||||
|             player.sendMessage(LocaleLoader.getString("Acrobatics.Combat.Proc")); | ||||
|         } | ||||
|  | ||||
|         // Why do we check respawn cooldown here? | ||||
|         // No, seriously, why? | ||||
|         if (SkillUtils.cooldownExpired(mcMMOPlayer.getRespawnATS(), Misc.PLAYER_RESPAWN_COOLDOWN_SECONDS)) { | ||||
|             applyXpGain(event.getXpGained()); | ||||
|         } | ||||
|  | ||||
|         return event.getDamageTaken(); | ||||
|     } | ||||
|  | ||||
|     private boolean isSuccessfulRoll(boolean isGraceful) { | ||||
|         double maxChance = isGraceful ? Acrobatics.gracefulRollMaxChance : Acrobatics.rollMaxChance; | ||||
|         int maxLevel = isGraceful ? Acrobatics.gracefulRollMaxBonusLevel : Acrobatics.rollMaxBonusLevel; | ||||
|  | ||||
|         return (maxChance / maxLevel) * Math.min(getSkillLevel(), maxLevel) > Misc.getRandom().nextInt(activationChance); | ||||
|     } | ||||
|  | ||||
|     private float calculateRollXP(double damage, boolean isRoll) { | ||||
|         ItemStack boots = getPlayer().getInventory().getBoots(); | ||||
|         float xp = (float) (damage * (isRoll ? Acrobatics.rollXpModifier : Acrobatics.fallXpModifier)); | ||||
|  | ||||
|         if (boots != null && boots.containsEnchantment(Enchantment.PROTECTION_FALL)) { | ||||
|             xp *= Acrobatics.featherFallXPModifier; | ||||
|         } | ||||
|  | ||||
|         return xp; | ||||
|     } | ||||
|  | ||||
|     private boolean isFatal(double damage) { | ||||
|         return getPlayer().getHealth() - damage < 1; | ||||
|     } | ||||
| } | ||||
|   | ||||
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