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https://github.com/mcMMO-Dev/mcMMO.git
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How did I not realize this would loop forever...
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2662fee9fb
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@ -52,12 +52,10 @@ public class CustomArmorConfig extends ConfigLoader {
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protected void loadKeys() {
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protected void loadKeys() {
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repairables = new ArrayList<Repairable>();
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repairables = new ArrayList<Repairable>();
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while (!needsUpdate) {
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loadArmor("Boots", customBoots);
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loadArmor("Boots", customBoots);
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loadArmor("Chestplates", customChestplates);
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loadArmor("Chestplates", customChestplates);
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loadArmor("Helmets", customHelmets);
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loadArmor("Helmets", customHelmets);
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loadArmor("Leggings", customLeggings);
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loadArmor("Leggings", customLeggings);
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}
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if (needsUpdate) {
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if (needsUpdate) {
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needsUpdate = false;
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needsUpdate = false;
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@ -66,6 +64,10 @@ public class CustomArmorConfig extends ConfigLoader {
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}
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}
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private void loadArmor(String armorType, List<Material> materialList) {
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private void loadArmor(String armorType, List<Material> materialList) {
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if (needsUpdate) {
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return;
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}
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ConfigurationSection armorSection = config.getConfigurationSection(armorType);
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ConfigurationSection armorSection = config.getConfigurationSection(armorType);
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if (armorSection == null) {
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if (armorSection == null) {
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@ -43,13 +43,11 @@ public class CustomBlockConfig extends ConfigLoader {
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@Override
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@Override
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protected void loadKeys() {
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protected void loadKeys() {
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while (!needsUpdate) {
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loadBlocks("Excavation", customExcavationBlocks);
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loadBlocks("Excavation", customExcavationBlocks);
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loadBlocks("Herbalism", customHerbalismBlocks);
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loadBlocks("Herbalism", customHerbalismBlocks);
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loadBlocks("Mining", customMiningBlocks);
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loadBlocks("Mining", customMiningBlocks);
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loadBlocks("Woodcutting", customWoodcuttingBlocks);
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loadBlocks("Woodcutting", customWoodcuttingBlocks);
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loadBlocks("Ability_Blocks", customAbilityBlocks);
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loadBlocks("Ability_Blocks", customAbilityBlocks);
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}
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if (needsUpdate) {
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if (needsUpdate) {
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needsUpdate = false;
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needsUpdate = false;
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@ -58,6 +56,10 @@ public class CustomBlockConfig extends ConfigLoader {
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}
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}
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private void loadBlocks(String skillType, List<MaterialData> blockList) {
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private void loadBlocks(String skillType, List<MaterialData> blockList) {
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if (needsUpdate) {
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return;
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}
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ConfigurationSection skillSection = config.getConfigurationSection(skillType);
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ConfigurationSection skillSection = config.getConfigurationSection(skillType);
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if (skillSection == null) {
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if (skillSection == null) {
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@ -58,14 +58,12 @@ public class CustomToolConfig extends ConfigLoader {
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protected void loadKeys() {
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protected void loadKeys() {
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repairables = new ArrayList<Repairable>();
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repairables = new ArrayList<Repairable>();
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while (!needsUpdate) {
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loadTool("Axes", customAxes);
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loadTool("Axes", customAxes);
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loadTool("Bows", customBows);
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loadTool("Bows", customBows);
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loadTool("Hoes", customHoes);
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loadTool("Hoes", customHoes);
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loadTool("Pickaxes", customPickaxes);
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loadTool("Pickaxes", customPickaxes);
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loadTool("Shovels", customShovels);
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loadTool("Shovels", customShovels);
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loadTool("Swords", customSwords);
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loadTool("Swords", customSwords);
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}
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if (needsUpdate) {
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if (needsUpdate) {
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needsUpdate = false;
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needsUpdate = false;
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@ -74,6 +72,10 @@ public class CustomToolConfig extends ConfigLoader {
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}
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}
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private void loadTool(String toolType, List<Material> materialList) {
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private void loadTool(String toolType, List<Material> materialList) {
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if (needsUpdate) {
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return;
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}
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ConfigurationSection toolSection = config.getConfigurationSection(toolType);
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ConfigurationSection toolSection = config.getConfigurationSection(toolType);
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if (toolSection == null) {
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if (toolSection == null) {
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