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Because reload is evil.
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@ -25,6 +25,8 @@ import com.gmail.nossr50.config.spout.SpoutConfig;
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import com.gmail.nossr50.config.treasure.TreasureConfig;
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import com.gmail.nossr50.database.DatabaseManager;
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import com.gmail.nossr50.database.LeaderboardManager;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.listeners.BlockListener;
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import com.gmail.nossr50.listeners.EntityListener;
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import com.gmail.nossr50.listeners.InventoryListener;
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@ -126,7 +128,7 @@ public class mcMMO extends JavaPlugin {
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}
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for (Player player : getServer().getOnlinePlayers()) {
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UserManager.addUser(player); // In case of reload add all users back into PlayerProfile
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UserManager.addUser(player); // In case of reload add all users back into UserManager
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}
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getLogger().info("Version " + getDescription().getVersion() + " is enabled!");
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@ -164,6 +166,7 @@ public class mcMMO extends JavaPlugin {
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@Override
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public void onDisable() {
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try {
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reloadDisableHelper(); // Prevent Berserk from getting "stuck"
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UserManager.saveAll(); // Make sure to save player information if the server shuts down
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PartyManager.saveParties();
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placeStore.saveAll(); // Save our metadata
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@ -444,4 +447,17 @@ public class mcMMO extends JavaPlugin {
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partyAutoKickTask.runTaskTimer(this, kickIntervalTicks, kickIntervalTicks);
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}
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}
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/**
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* Because /reload is the biggest piece of garbage in existence,
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* we have to do some special checks to keep it from breaking everything.
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*/
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private void reloadDisableHelper() {
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for (McMMOPlayer mcMMOPlayer : UserManager.getPlayers().values()) {
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if (mcMMOPlayer.getAbilityMode(AbilityType.BERSERK)) {
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mcMMOPlayer.setAbilityMode(AbilityType.BERSERK, false);
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mcMMOPlayer.getPlayer().setCanPickupItems(true);
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}
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}
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}
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}
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