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Tweak archery distance XP function to reward better.
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@ -29,7 +29,8 @@ public class Archery {
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public static boolean pvpEnabled = Config.getInstance().getArcheryPVP();
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public static boolean pveEnabled = Config.getInstance().getArcheryPVE();
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public static double distanceXpModifer = 0.1;
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public static double distanceXpModifer = 0.025;
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protected static void incrementTrackerValue(LivingEntity livingEntity) {
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for (TrackedEntity trackedEntity : trackedEntities) {
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if (trackedEntity.getLivingEntity().getEntityId() == livingEntity.getEntityId()) {
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@ -19,9 +19,9 @@ public class ArcheryManager extends SkillManager {
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public void distanceXpBonus(LivingEntity target) {
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Location shooterLocation = player.getEyeLocation();
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Location targetLocation = target.getLocation();
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double distance = shooterLocation.distance(targetLocation);
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double squaredDistance = shooterLocation.distanceSquared(targetLocation);
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int bonusXp = (int) (distance * Archery.distanceXpModifer);
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int bonusXp = (int) (squaredDistance * Archery.distanceXpModifer);
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SkillTools.xpProcessing(player, profile, SkillType.ARCHERY, bonusXp);
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}
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