Rewrote the RNG system to be more unified

This commit is contained in:
nossr50
2019-01-24 20:45:26 -08:00
parent b7fc3f05e9
commit 1d6a142b12
47 changed files with 699 additions and 461 deletions

View File

@ -103,18 +103,10 @@ Skills:
Roll:
# ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a roll
# DamageThreshold: The max damage a player can negate with a roll, graceful roll doubles this number
ChanceMax: 100.0
MaxBonusLevel: 100
DamageThreshold: 7.0
GracefulRoll:
# ChanceMax: Maximum chance of graceful rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a graceful roll
ChanceMax: 100.0
MaxBonusLevel: 50
DamageThreshold: 14.0
#
# Settings for Alchemy
###

View File

@ -1,7 +0,0 @@
{
"workbench.colorCustomizations": {
"activityBar.background": "#3E176B",
"titleBar.activeBackground": "#562195",
"titleBar.activeForeground": "#FBF9FE"
}
}