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Rewrote the RNG system to be more unified
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@@ -0,0 +1,100 @@
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package com.gmail.nossr50.util.random;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.util.player.UserManager;
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import org.bukkit.entity.Player;
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public class RandomChanceSkill implements RandomChanceExecution {
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protected final PrimarySkillType primarySkillType;
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protected final SubSkillType subSkillType;
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protected final double probabilityCap;
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private int skillLevel;
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public RandomChanceSkill(Player player, SubSkillType subSkillType)
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{
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this.primarySkillType = subSkillType.getParentSkill();
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this.subSkillType = subSkillType;
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this.probabilityCap = RandomChanceUtil.LINEAR_CURVE_VAR;
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if(player != null)
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this.skillLevel = UserManager.getPlayer(player).getSkillLevel(primarySkillType);
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else
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this.skillLevel = 0;
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}
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public RandomChanceSkill(Player player, SubSkillType subSkillType, boolean hasCap)
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{
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if(hasCap)
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this.probabilityCap = AdvancedConfig.getInstance().getMaximumProbability(subSkillType);
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else
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this.probabilityCap = RandomChanceUtil.LINEAR_CURVE_VAR;
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this.primarySkillType = subSkillType.getParentSkill();
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this.subSkillType = subSkillType;
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if(player != null)
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this.skillLevel = UserManager.getPlayer(player).getSkillLevel(primarySkillType);
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else
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this.skillLevel = 0;
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}
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/**
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* The subskill corresponding to this RandomChanceSkill
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* @return this subskill
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*/
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public SubSkillType getSubSkill() {
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return subSkillType;
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}
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/**
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* Gets the skill level of the player who owns this RandomChanceSkill
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* @return the current skill level relating to this RandomChanceSkill
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*/
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public int getSkillLevel()
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{
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return skillLevel;
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}
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/**
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* Modify the skill level used for this skill's RNG calculations
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* @param newSkillLevel new skill level
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*/
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public void setSkillLevel(int newSkillLevel) {
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skillLevel = newSkillLevel;
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}
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/**
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* The maximum bonus level for this skill
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* This is when the skills level no longer increases the odds of success
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* For example, a value of 25 will mean the success chance no longer grows after skill level 25
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*
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* @return the maximum bonus from skill level for this skill
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*/
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public double getMaximumBonusLevelCap() {
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return AdvancedConfig.getInstance().getMaxBonusLevel(subSkillType);
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}
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/**
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* Gets the XPos used in the formula for success
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*
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* @return value of x for our success probability graph
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*/
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@Override
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public double getXPos() {
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return getSkillLevel();
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}
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/**
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* The maximum odds for this RandomChanceExecution
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* For example, if this value is 10, then 10% odds would be the maximum and would be achieved only when xPos equaled the LinearCurvePeak
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*
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* @return maximum probability odds from 0.00 (no chance of ever happened) to 100.0 (probability can be guaranteed)
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*/
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@Override
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public double getProbabilityCap() {
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return probabilityCap;
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}
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}
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