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Rewrote the RNG system to be more unified
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@ -17,6 +17,7 @@ import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillUtils;
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@ -282,7 +283,7 @@ public class RepairManager extends SkillManager {
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* @return true if bonus granted, false otherwise
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*/
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private boolean checkPlayerProcRepair() {
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if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer(), getSkillLevel(), activationChance)) {
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if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) {
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Skills.FeltEasy");
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return true;
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}
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