Rewrote the RNG system to be more unified

This commit is contained in:
nossr50
2019-01-24 20:45:26 -08:00
parent b7fc3f05e9
commit 1d6a142b12
47 changed files with 699 additions and 461 deletions

View File

@ -16,6 +16,7 @@ import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
@ -82,7 +83,7 @@ public class MiningManager extends SkillManager {
//TODO: Make this readable
for (int i = mcMMOPlayer.getAbilityMode(skill.getAbility()) ? 2 : 1; i != 0; i--) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.MINING_DOUBLE_DROPS, player, getSkillLevel(), activationChance)) {
if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.MINING_DOUBLE_DROPS, player)) {
if (silkTouch) {
Mining.handleSilkTouchDrops(blockState);
}