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Rewrote the RNG system to be more unified
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@ -9,6 +9,9 @@ import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
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import com.gmail.nossr50.util.random.RandomChanceStatic;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Location;
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import org.bukkit.block.BlockState;
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@ -36,7 +39,8 @@ public class ExcavationManager extends SkillManager {
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Location location = Misc.getBlockCenter(blockState);
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for (ExcavationTreasure treasure : treasures) {
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if (skillLevel >= treasure.getDropLevel() && SkillUtils.treasureDropSuccessful(getPlayer(), treasure.getDropChance(), activationChance)) {
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if (skillLevel >= treasure.getDropLevel()
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&& RandomChanceUtil.checkRandomChanceExecutionSuccess(treasure.getDropChance())) {
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xp += treasure.getXp();
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Misc.dropItem(location, treasure.getDrop());
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}
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