Rewrote the RNG system to be more unified

This commit is contained in:
nossr50
2019-01-24 20:45:26 -08:00
parent b7fc3f05e9
commit 1d6a142b12
47 changed files with 699 additions and 461 deletions

View File

@ -9,6 +9,9 @@ import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
import com.gmail.nossr50.util.random.RandomChanceStatic;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Location;
import org.bukkit.block.BlockState;
@ -36,7 +39,8 @@ public class ExcavationManager extends SkillManager {
Location location = Misc.getBlockCenter(blockState);
for (ExcavationTreasure treasure : treasures) {
if (skillLevel >= treasure.getDropLevel() && SkillUtils.treasureDropSuccessful(getPlayer(), treasure.getDropChance(), activationChance)) {
if (skillLevel >= treasure.getDropLevel()
&& RandomChanceUtil.checkRandomChanceExecutionSuccess(treasure.getDropChance())) {
xp += treasure.getXp();
Misc.dropItem(location, treasure.getDrop());
}