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Rewrote the RNG system to be more unified
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@ -62,7 +62,6 @@ public class BleedTimerTask extends BukkitRunnable {
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MobHealthbarUtils.handleMobHealthbars(target, damage, mcMMO.p); //Update health bars
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}
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CombatUtils.dealNoInvulnerabilityTickDamage(target, damage, attackerMap.get(target));
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//Play Bleed Sound
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SoundManager.worldSendSound(target.getWorld(), target.getLocation(), SoundType.BLEED);
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