Rewrote the RNG system to be more unified

This commit is contained in:
nossr50
2019-01-24 20:45:26 -08:00
parent b7fc3f05e9
commit 1d6a142b12
47 changed files with 699 additions and 461 deletions

View File

@@ -6,6 +6,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.TextComponentFactory;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
@@ -30,10 +31,10 @@ public class WoodcuttingCommand extends SkillCommand {
}
@Override
protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
protected void dataCalculations(Player player, float skillValue) {
// DOUBLE DROPS
if (canDoubleDrop) {
setDoubleDropClassicChanceStrings(skillValue, isLucky);
setDoubleDropClassicChanceStrings(player);
}
// TREE FELLER
@@ -44,8 +45,8 @@ public class WoodcuttingCommand extends SkillCommand {
}
}
private void setDoubleDropClassicChanceStrings(float skillValue, boolean isLucky) {
String[] doubleDropStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.WOODCUTTING_HARVEST_LUMBER, isLucky);
private void setDoubleDropClassicChanceStrings(Player player) {
String[] doubleDropStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.WOODCUTTING_HARVEST_LUMBER);;
doubleDropChance = doubleDropStrings[0];
doubleDropChanceLucky = doubleDropStrings[1];
}