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Rewrote the RNG system to be more unified
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@@ -6,6 +6,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.TextComponentFactory;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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@@ -30,10 +31,10 @@ public class WoodcuttingCommand extends SkillCommand {
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}
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@Override
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protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
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protected void dataCalculations(Player player, float skillValue) {
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// DOUBLE DROPS
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if (canDoubleDrop) {
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setDoubleDropClassicChanceStrings(skillValue, isLucky);
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setDoubleDropClassicChanceStrings(player);
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}
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// TREE FELLER
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@@ -44,8 +45,8 @@ public class WoodcuttingCommand extends SkillCommand {
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}
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}
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private void setDoubleDropClassicChanceStrings(float skillValue, boolean isLucky) {
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String[] doubleDropStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.WOODCUTTING_HARVEST_LUMBER, isLucky);
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private void setDoubleDropClassicChanceStrings(Player player) {
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String[] doubleDropStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.WOODCUTTING_HARVEST_LUMBER);;
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doubleDropChance = doubleDropStrings[0];
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doubleDropChanceLucky = doubleDropStrings[1];
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}
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