Rewrote the RNG system to be more unified

This commit is contained in:
nossr50
2019-01-24 20:45:26 -08:00
parent b7fc3f05e9
commit 1d6a142b12
47 changed files with 699 additions and 461 deletions

View File

@ -6,7 +6,9 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.axes.Axes;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.TextComponentFactory;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
@ -32,10 +34,10 @@ public class AxesCommand extends SkillCommand {
}
@Override
protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
protected void dataCalculations(Player player, float skillValue) {
// ARMOR IMPACT
if (canImpact) {
impactDamage = 1 + (skillValue / Axes.impactIncreaseLevel);
impactDamage = UserManager.getPlayer(player).getAxesManager().getImpactDurabilityDamage();
}
// AXE MASTERY
@ -45,7 +47,7 @@ public class AxesCommand extends SkillCommand {
// CRITICAL HIT
if (canCritical) {
String[] criticalHitStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.AXES_CRITICAL_STRIKES, isLucky);
String[] criticalHitStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.AXES_CRITICAL_STRIKES);
critChance = criticalHitStrings[0];
critChanceLucky = criticalHitStrings[1];
}