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Rewrote the RNG system to be more unified
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@ -5,6 +5,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.archery.Archery;
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import com.gmail.nossr50.util.TextComponentFactory;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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@ -27,17 +28,17 @@ public class ArcheryCommand extends SkillCommand {
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}
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@Override
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protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
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protected void dataCalculations(Player player, float skillValue) {
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// ARCHERY_ARROW_RETRIEVAL
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if (canRetrieve) {
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String[] retrieveStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.ARCHERY_ARROW_RETRIEVAL, isLucky);
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String[] retrieveStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
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retrieveChance = retrieveStrings[0];
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retrieveChanceLucky = retrieveStrings[1];
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}
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// ARCHERY_DAZE
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if (canDaze) {
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String[] dazeStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.ARCHERY_DAZE, isLucky);
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String[] dazeStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.ARCHERY_DAZE);
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dazeChance = dazeStrings[0];
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dazeChanceLucky = dazeStrings[1];
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}
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