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Cleanup!
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@ -61,7 +61,7 @@ public class Swords {
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else {
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bleedTicks = 2;
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}
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BleedTimer.add(defender, bleedTicks);
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attacker.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding"));
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}
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@ -36,7 +36,7 @@ public class Taming {
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*
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* @param PPo The PlayerProfile of the wolf's owner
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* @param theWolf The wolf using the ability
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* @param damage The damage being absorbed by the wolf
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* @param damage The damage being absorbed by the wolf
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*/
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public static void fastFoodService (PlayerProfile PPo, Wolf theWolf, int damage) {
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final int SKILL_ACTIVATION_LEVEL = 50;
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