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Misc formatting. Clarifying something in changelog.
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@ -34,7 +34,7 @@ Version 1.3.00-dev
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! Changed default values of Woodcutting XP tables
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! Changed default values of Woodcutting XP tables
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! Changed 'Pine' to be renamed 'Oak' in Woodcutting XP tables
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! Changed 'Pine' to be renamed 'Oak' in Woodcutting XP tables
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! Changed the name of Unarmed Apprentice/Mastery to Iron Arm Style
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! Changed the name of Unarmed Apprentice/Mastery to Iron Arm Style
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! Changed Unarmed to start with a +3 DMG bonus from Iron Arm Style to make leveling it more viable
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! Changed Unarmed to start with a +3 DMG (1 Heart = 2 DMG) bonus from Iron Arm Style to make leveling it more viable
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! Changed Unarmed to gain bonus damage every 50 skill levels
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! Changed Unarmed to gain bonus damage every 50 skill levels
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! Changed Unarmed to gain more bonus damage total than before
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! Changed Unarmed to gain more bonus damage total than before
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! Changed Tree Feller to take down entire trees
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! Changed Tree Feller to take down entire trees
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@ -184,16 +184,19 @@ public class m
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for(int i = 0; i < quantity; i++)
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for(int i = 0; i < quantity; i++)
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mcDropItem(location, is);
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mcDropItem(location, is);
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}
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}
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public static void mcRandomDropItem(Location location, ItemStack is, int chance)
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public static void mcRandomDropItem(Location location, ItemStack is, int chance)
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{
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{
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if(Math.random() * 100 < chance)
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if(Math.random() * 100 < chance)
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mcDropItem(location, is);
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mcDropItem(location, is);
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}
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}
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public static void mcRandomDropItems(Location location, ItemStack is, int chance, int quantity)
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public static void mcRandomDropItems(Location location, ItemStack is, int chance, int quantity)
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{
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{
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for(int i = 0; i < quantity; i++)
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for(int i = 0; i < quantity; i++)
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mcRandomDropItem(location, is, chance);
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mcRandomDropItem(location, is, chance);
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}
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}
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public static void mcDropItem(Location location, ItemStack itemStack) {
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public static void mcDropItem(Location location, ItemStack itemStack) {
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// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
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// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
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McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack);
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McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack);
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@ -39,12 +39,15 @@ public class Acrobatics {
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if(Math.random() * 1000 <= acrovar && !event.isCancelled())
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if(Math.random() * 1000 <= acrovar && !event.isCancelled())
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{
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{
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int threshold = 7;
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int threshold = 7;
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if(player.isSneaking())
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if(player.isSneaking())
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threshold = 14;
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threshold = 14;
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int newDamage = event.getDamage() - threshold;
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int newDamage = event.getDamage() - threshold;
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if(newDamage < 0)
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if(newDamage < 0)
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newDamage = 0;
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newDamage = 0;
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/*
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/*
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* Check for death
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* Check for death
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*/
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*/
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