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Added SubSkillBlockEvent & GreenThumb + ShroomThumb now fire it
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@ -3,6 +3,11 @@ Version 2.1.174
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Updated hu_HU locale (thanks andris155)
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Updated ru locale (thanks imDaniX)
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Updated fr locale (thanks Elikill58)
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(API) Added SubSkillBlockEvent for some SubSkill events that have a block (eg: Green Thumb Block events)
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(API) Green Thumb (Block) now fires a SubSkillBlockEvent which is cancellable
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(API) Shroom Thumb now fires a SubSkillBlockEvent which is cancellable
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NOTE: A lot of sub-skills without random chance elements are missing events, this will be cleaned up in the near future. If you need something specific added sooner than that, post a GitHub issue for it and I'll patch it in.
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Version 2.1.173
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The experience orbs dropped by Knock on Wood rank 2 during Tree Feller are now much less frequent but provide more XP
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@ -0,0 +1,23 @@
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package com.gmail.nossr50.events.skills.secondaryabilities;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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public class SubSkillBlockEvent extends SubSkillEvent {
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private final @NotNull Block block;
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public SubSkillBlockEvent(@NotNull Player player, @NotNull SubSkillType subSkillType, @NotNull Block block) {
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super(player, subSkillType);
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this.block = block;
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}
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/**
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* Get the block associated with this event
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* @return the block associated with this event
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*/
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public @NotNull Block getBlock() {
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return block;
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}
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}
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@ -817,6 +817,8 @@ public class PlayerListener implements Listener {
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FakePlayerAnimationEvent fakeSwing = new FakePlayerAnimationEvent(event.getPlayer()); //PlayerAnimationEvent compat
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if (herbalismManager.canGreenThumbBlock(blockState)) {
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//call event for Green Thumb Block
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if(!EventUtils.callSubSkillBlockEvent(player, SubSkillType.HERBALISM_GREEN_THUMB, block).isCancelled()) {
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Bukkit.getPluginManager().callEvent(fakeSwing);
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player.getInventory().getItemInMainHand().setAmount(heldItem.getAmount() - 1);
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player.updateInventory();
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@ -824,14 +826,17 @@ public class PlayerListener implements Listener {
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blockState.update(true);
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}
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}
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}
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/* SHROOM THUMB CHECK */
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else if (herbalismManager.canUseShroomThumb(blockState)) {
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if(!EventUtils.callSubSkillBlockEvent(player, SubSkillType.HERBALISM_SHROOM_THUMB, block).isCancelled()) {
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Bukkit.getPluginManager().callEvent(fakeSwing);
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event.setCancelled(true);
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if (herbalismManager.processShroomThumb(blockState) && EventUtils.simulateBlockBreak(block, player, false)) {
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blockState.update(true);
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}
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}
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}
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break;
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case RIGHT_CLICK_AIR:
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@ -28,6 +28,7 @@ import com.gmail.nossr50.events.skills.fishing.McMMOPlayerFishingTreasureEvent;
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import com.gmail.nossr50.events.skills.fishing.McMMOPlayerMagicHunterEvent;
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import com.gmail.nossr50.events.skills.repair.McMMOPlayerRepairCheckEvent;
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import com.gmail.nossr50.events.skills.salvage.McMMOPlayerSalvageCheckEvent;
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import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillBlockEvent;
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import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillEvent;
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import com.gmail.nossr50.events.skills.unarmed.McMMOPlayerDisarmEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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@ -190,13 +191,28 @@ public final class EventUtils {
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* @return the event after it has been fired
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*/
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@Deprecated
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public static SubSkillEvent callSubSkillEvent(Player player, SubSkillType subSkillType) {
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public static @NotNull SubSkillEvent callSubSkillEvent(Player player, SubSkillType subSkillType) {
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SubSkillEvent event = new SubSkillEvent(player, subSkillType);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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return event;
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}
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/**
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* Calls a new SubSkillBlockEvent for this SubSkill and its related block and then returns it
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* @param player target player
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* @param subSkillType target subskill
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* @param block associated block
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* @return the event after it has been fired
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*/
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@Deprecated
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public static @NotNull SubSkillBlockEvent callSubSkillBlockEvent(@NotNull Player player, @NotNull SubSkillType subSkillType, @NotNull Block block) {
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SubSkillBlockEvent event = new SubSkillBlockEvent(player, subSkillType, block);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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return event;
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}
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/**
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* Calls a new SubSkillEvent for this SubSkill and then returns it
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* @param player target player
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