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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-24 22:26:46 +01:00
slow refactoring over skill commands
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commit
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
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@ -10,7 +11,7 @@ import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.text.TextComponentFactory;
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import net.kyori.adventure.text.Component;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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import java.util.ArrayList;
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import java.util.List;
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@ -27,10 +28,10 @@ public class AcrobaticsCommand extends SkillCommand {
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}
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@Override
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protected void dataCalculations(Player player, float skillValue) {
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protected void dataCalculations(@NotNull McMMOPlayer mmoPlayer, float skillValue) {
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// ACROBATICS_DODGE
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if (canDodge) {
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String[] dodgeStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.ACROBATICS_DODGE);
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String[] dodgeStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, mmoPlayer, SubSkillType.ACROBATICS_DODGE);
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dodgeChance = dodgeStrings[0];
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dodgeChanceLucky = dodgeStrings[1];
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}
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@ -38,12 +39,12 @@ public class AcrobaticsCommand extends SkillCommand {
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@Override
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protected void permissionsCheck(@NotNull McMMOPlayer mmoPlayer) {
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canDodge = canUseSubskill(player, SubSkillType.ACROBATICS_DODGE);
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canRoll = canUseSubskill(player, SubSkillType.ACROBATICS_ROLL);
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canDodge = canUseSubskill(mmoPlayer, SubSkillType.ACROBATICS_DODGE);
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canRoll = canUseSubskill(mmoPlayer, SubSkillType.ACROBATICS_ROLL);
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}
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@Override
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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protected @NotNull List<String> statsDisplay(@NotNull McMMOPlayer mmoPlayer, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<>();
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if (canDodge) {
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@ -60,10 +61,10 @@ public class AcrobaticsCommand extends SkillCommand {
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double rollChance, graceChance;
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//Chance to roll at half
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RandomChanceSkill roll_rcs = new RandomChanceSkill(player, SubSkillType.ACROBATICS_ROLL);
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RandomChanceSkill roll_rcs = new RandomChanceSkill(mmoPlayer.getPlayer(), SubSkillType.ACROBATICS_ROLL);
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//Chance to graceful roll
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RandomChanceSkill grace_rcs = new RandomChanceSkill(player, SubSkillType.ACROBATICS_ROLL);
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RandomChanceSkill grace_rcs = new RandomChanceSkill(mmoPlayer.getPlayer(), SubSkillType.ACROBATICS_ROLL);
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grace_rcs.setSkillLevel(grace_rcs.getSkillLevel() * 2); //Double Odds
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//Chance Stat Calculations
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@ -71,7 +72,7 @@ public class AcrobaticsCommand extends SkillCommand {
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graceChance = RandomChanceUtil.getRandomChanceExecutionChance(grace_rcs);
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//damageThreshold = AdvancedConfig.getInstance().getRollDamageThreshold();
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String[] rollStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.ACROBATICS_ROLL);
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String[] rollStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, mmoPlayer, SubSkillType.ACROBATICS_ROLL);
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//Format
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double rollChanceLucky = rollChance * 1.333D;
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@ -89,10 +90,10 @@ public class AcrobaticsCommand extends SkillCommand {
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}
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@Override
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protected List<Component> getTextComponents(Player player) {
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protected @NotNull List<Component> getTextComponents(@NotNull McMMOPlayer mmoPlayer) {
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List<Component> textComponents = new ArrayList<>();
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TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ACROBATICS);
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TextComponentFactory.getSubSkillTextComponents(mmoPlayer, textComponents, PrimarySkillType.ACROBATICS);
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return textComponents;
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}
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@ -57,7 +57,7 @@ public class AlchemyCommand extends SkillCommand {
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@Override
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protected void dataCalculations(McMMOPlayer mmoPlayer, float skillValue) {
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protected void dataCalculations(@NotNull McMMOPlayer mmoPlayer, float skillValue) {
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// ALCHEMY_CATALYSIS
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if (canCatalysis) {
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String[] catalysisStrings = calculateAbilityDisplayValues(mmoPlayer.getPlayer());
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@ -81,7 +81,7 @@ public class AlchemyCommand extends SkillCommand {
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}
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@Override
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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protected @NotNull List<String> statsDisplay(@NotNull McMMOPlayer mmoPlayer, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<>();
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if (canCatalysis) {
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@ -101,7 +101,7 @@ public class AlchemyCommand extends SkillCommand {
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}
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@Override
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protected List<Component> getTextComponents(Player player) {
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protected @NotNull List<Component> getTextComponents(@NotNull McMMOPlayer mmoPlayer) {
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List<Component> textComponents = new ArrayList<>();
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TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ALCHEMY);
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@ -16,7 +16,7 @@ public class CrossbowsCommand extends SkillCommand {
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}
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@Override
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protected void dataCalculations(Player player, float skillValue) {
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protected void dataCalculations(@NotNull McMMOPlayer mmoPlayer, float skillValue) {
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}
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@ -26,7 +26,7 @@ public class CrossbowsCommand extends SkillCommand {
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}
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@Override
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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protected @NotNull List<String> statsDisplay(@NotNull McMMOPlayer mmoPlayer, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<>();
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CrossbowManager crossbowManager = mcMMO.getUserManager().getPlayer(player).getCrossbowManager();
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@ -27,7 +27,7 @@ public class ExcavationCommand extends SkillCommand {
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}
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@Override
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protected void dataCalculations(Player player, float skillValue) {
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protected void dataCalculations(@NotNull McMMOPlayer mmoPlayer, float skillValue) {
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// GIGA DRILL BREAKER
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if (canGigaDrill) {
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String[] gigaDrillStrings = calculateLengthDisplayValues(player, skillValue);
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@ -24,7 +24,7 @@ public class SalvageCommand extends SkillCommand {
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}
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@Override
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protected void dataCalculations(Player player, float skillValue) {
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protected void dataCalculations(@NotNull McMMOPlayer mmoPlayer, float skillValue) {
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// TODO Auto-generated method stub
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}
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@ -111,7 +111,7 @@ public class SwordsCommand extends SkillCommand {
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}
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@Override
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protected List<Component> getTextComponents(Player player) {
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protected @NotNull List<Component> getTextComponents(@NotNull McMMOPlayer mmoPlayer) {
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List<Component> textComponents = new ArrayList<>();
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TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.SWORDS);
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@ -33,7 +33,7 @@ public class TamingCommand extends SkillCommand {
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}
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@Override
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protected void dataCalculations(Player player, float skillValue) {
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protected void dataCalculations(@NotNull McMMOPlayer mmoPlayer, float skillValue) {
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if (canGore) {
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String[] goreStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.TAMING_GORE);
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goreChance = goreStrings[0];
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@ -55,7 +55,7 @@ public class TamingCommand extends SkillCommand {
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}
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@Override
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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protected @NotNull List<String> statsDisplay(@NotNull McMMOPlayer mmoPlayer, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<>();
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if (canEnvironmentallyAware) {
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@ -92,7 +92,7 @@ public class TamingCommand extends SkillCommand {
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}
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@Override
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protected List<Component> getTextComponents(Player player) {
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protected @NotNull List<Component> getTextComponents(@NotNull McMMOPlayer mmoPlayer) {
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List<Component> textComponents = new ArrayList<>();
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TextComponentFactory.getSubSkillTextComponents(player, textComponents, this.skill);
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@ -14,7 +14,7 @@ public class TridentsCommand extends SkillCommand {
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}
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@Override
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protected void dataCalculations(Player player, float skillValue) {
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protected void dataCalculations(@NotNull McMMOPlayer mmoPlayer, float skillValue) {
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}
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@ -24,7 +24,7 @@ public class TridentsCommand extends SkillCommand {
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}
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@Override
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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protected @NotNull List<String> statsDisplay(@NotNull McMMOPlayer mmoPlayer, float skillValue, boolean hasEndurance, boolean isLucky) {
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return null;
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}
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@ -84,7 +84,7 @@ public class UnarmedCommand extends SkillCommand {
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}
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@Override
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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protected @NotNull List<String> statsDisplay(@NotNull McMMOPlayer mmoPlayer, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<>();
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if (canDeflect) {
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@ -124,7 +124,7 @@ public class UnarmedCommand extends SkillCommand {
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}
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@Override
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protected List<Component> getTextComponents(Player player) {
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protected @NotNull List<Component> getTextComponents(@NotNull McMMOPlayer mmoPlayer) {
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List<Component> textComponents = new ArrayList<>();
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TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.UNARMED);
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@ -32,7 +32,7 @@ public class WoodcuttingCommand extends SkillCommand {
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}
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@Override
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protected void dataCalculations(Player player, float skillValue) {
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protected void dataCalculations(@NotNull McMMOPlayer mmoPlayer, float skillValue) {
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// DOUBLE DROPS
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if (canDoubleDrop) {
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setDoubleDropClassicChanceStrings(player);
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@ -64,7 +64,7 @@ public class WoodcuttingCommand extends SkillCommand {
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}
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@Override
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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protected @NotNull List<String> statsDisplay(@NotNull McMMOPlayer mmoPlayer, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<>();
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if (canDoubleDrop) {
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@ -97,7 +97,7 @@ public class WoodcuttingCommand extends SkillCommand {
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}
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@Override
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protected List<Component> getTextComponents(Player player) {
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protected @NotNull List<Component> getTextComponents(@NotNull McMMOPlayer mmoPlayer) {
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List<Component> textComponents = new ArrayList<>();
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TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.WOODCUTTING);
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