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	Fix acrobatics (#5088)
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		| @@ -76,7 +76,12 @@ public class Roll extends AcrobaticsSubSkill { | |||||||
|                     // no-op - fall was fatal or otherwise did not get processed |                     // no-op - fall was fatal or otherwise did not get processed | ||||||
|                     return false; |                     return false; | ||||||
|                 } |                 } | ||||||
|                 entityDamageEvent.setDamage(rollResult.getModifiedDamage()); |  | ||||||
|  |                 // Clear out the damage from falling so that way our modified damage doesn't get re-reduced by protection/feather falling | ||||||
|  |                 entityDamageEvent.setDamage(0); | ||||||
|  |                 // Send the damage is MAGIC so that it cuts through all resistances | ||||||
|  |                 // This is fine because we considered protection/featherfalling in the rollCheck method | ||||||
|  |                 entityDamageEvent.setDamage(EntityDamageEvent.DamageModifier.MAGIC, rollResult.getModifiedDamage()); | ||||||
|  |  | ||||||
|                 if (entityDamageEvent.getFinalDamage() == 0) { |                 if (entityDamageEvent.getFinalDamage() == 0) { | ||||||
|                     entityDamageEvent.setCancelled(true); |                     entityDamageEvent.setCancelled(true); | ||||||
| @@ -216,7 +221,7 @@ public class Roll extends AcrobaticsSubSkill { | |||||||
|      */ |      */ | ||||||
|     @VisibleForTesting |     @VisibleForTesting | ||||||
|     public RollResult rollCheck(McMMOPlayer mmoPlayer, EntityDamageEvent entityDamageEvent) { |     public RollResult rollCheck(McMMOPlayer mmoPlayer, EntityDamageEvent entityDamageEvent) { | ||||||
|         double baseDamage = entityDamageEvent.getDamage(); |         double baseDamage = entityDamageEvent.getFinalDamage(); | ||||||
|         final boolean isGraceful = mmoPlayer.getPlayer().isSneaking(); |         final boolean isGraceful = mmoPlayer.getPlayer().isSneaking(); | ||||||
|         final RollResult.Builder rollResultBuilder |         final RollResult.Builder rollResultBuilder | ||||||
|                 = new RollResult.Builder(entityDamageEvent, isGraceful); |                 = new RollResult.Builder(entityDamageEvent, isGraceful); | ||||||
|   | |||||||
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