Start of work on allowing Combat skills to be enabled for just PVP or

PVE
This commit is contained in:
GJ 2012-05-01 22:42:45 -04:00
parent 84e36d758e
commit 1ae11da036
3 changed files with 24 additions and 2 deletions

View File

@ -314,6 +314,18 @@ public class Config extends ConfigLoader {
public int getLevelCapWoodcutting() { return config.getInt("Skills.Woodcutting.Level_Cap", 0); }
public int getPowerLevelCap() { return config.getInt("General.Power_Level_Cap", 0); }
/* PVP & PVE Settings */
public boolean getArcheryPVP() { return config.getBoolean("Skills.Archery.Enabled_For_PVP", true); }
public boolean getArcheryPVE() { return config.getBoolean("Skills.Archery.Enabled_For_PVE", true); }
public boolean getAxesPVP() { return config.getBoolean("Skills.Axes.Enabled_For_PVP", true); }
public boolean getAxesPVE() { return config.getBoolean("Skills.Axes.Enabled_For_PVE", true); }
public boolean getSwordsPVP() { return config.getBoolean("Skills.Swords.Enabled_For_PVP", true); }
public boolean getSwordsPVE() { return config.getBoolean("Skills.Swords.Enabled_For_PVE", true); }
public boolean getTamingPVP() { return config.getBoolean("Skills.Taming.Enabled_For_PVP", true); }
public boolean getTamingPVE() { return config.getBoolean("Skills.Taming.Enabled_For_PVE", true); }
public boolean getUnarmedPVP() { return config.getBoolean("Skills.Unarmed.Enabled_For_PVP", true); }
public boolean getUnarmedPVE() { return config.getBoolean("Skills.Unarmed.Enabled_For_PVE", true); }
/*
* XP SETTINGS
*/

View File

@ -116,8 +116,12 @@ Skills:
Acrobatics:
Level_Cap: 0
Archery:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Axes:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Excavation:
Level_Cap: 0
@ -157,13 +161,19 @@ Skills:
Level_Required: 50
ID: 264
Swords:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Taming:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Call_Of_The_Wild:
Bones_Required: 10
Fish_Required: 10
Unarmed:
Enabled_For_PVP: true
Enabled_For_PVE: true
Level_Cap: 0
Woodcutting:
Level_Cap: 0