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@ -11,34 +11,90 @@ import com.gmail.nossr50.util.player.UserManager;
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public final class AbilityAPI {
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private AbilityAPI() {}
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/**
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* Checks if the ability "Berserk" is active.
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*
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* @param player The {@link Player} to check
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*
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* @return true if "Berserk" is active
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*/
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public static boolean berserkEnabled(Player player) {
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return UserManager.getPlayer(player).getAbilityMode(AbilityType.BERSERK);
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}
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/**
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* Checks if the ability "Giga Drill Breaker" is active.
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*
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* @param player The {@link Player} to check
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*
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* @return true if "Giga Drill Breaker" is active
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*/
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public static boolean gigaDrillBreakerEnabled(Player player) {
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return UserManager.getPlayer(player).getAbilityMode(AbilityType.GIGA_DRILL_BREAKER);
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}
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/**
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* Checks if the ability "Green Terra" is active.
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*
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* @param player The {@link Player} to check
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*
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* @return true if "Green Terra" is active
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*/
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public static boolean greenTerraEnabled(Player player) {
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return UserManager.getPlayer(player).getAbilityMode(AbilityType.GREEN_TERRA);
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}
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/**
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* Checks if the ability "Serrated Strikes" is active.
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*
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* @param player The {@link Player} to check
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*
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* @return true if "Serrated Strikes" is active
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*/
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public static boolean serratedStrikesEnabled(Player player) {
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return UserManager.getPlayer(player).getAbilityMode(AbilityType.SERRATED_STRIKES);
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}
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/**
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* Checks if the ability "Skull Splitter" is active.
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*
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* @param player The {@link Player} to check
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*
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* @return true if "Skull Splitter" is active
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*/
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public static boolean skullSplitterEnabled(Player player) {
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return UserManager.getPlayer(player).getAbilityMode(AbilityType.SKULL_SPLITTER);
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}
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/**
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* Checks if the ability "Super Breaker" is active.
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*
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* @param player The {@link Player} to check
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*
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* @return true if "Super Breaker" is active
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*/
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public static boolean superBreakerEnabled(Player player) {
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return UserManager.getPlayer(player).getAbilityMode(AbilityType.SUPER_BREAKER);
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}
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/**
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* Checks if the ability "Tree Feller" is active.
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*
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* @param player The {@link Player} to check
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*
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* @return true if "Tree Feller" is active
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*/
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public static boolean treeFellerEnabled(Player player) {
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return UserManager.getPlayer(player).getAbilityMode(AbilityType.TREE_FELLER);
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}
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/**
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* Checks if any ability is active.
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*
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* @param player The {@link Player} to check
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*
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* @return true if any ability is active
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*/
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public static boolean isAnyAbilityEnabled(Player player) {
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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@ -51,34 +107,81 @@ public final class AbilityAPI {
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return false;
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}
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/**
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* Reset the ability cooldowns for a player
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*
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* @param player The {@link Player} to reset the cooldowns for
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*/
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public static void resetCooldowns(Player player) {
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UserManager.getPlayer(player).resetCooldowns();
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}
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/**
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* Set the cooldown for the "Berserk" ability
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*
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* @param player The {@link Player} to set the cooldown for
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* @param cooldown The cooldown length to set
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*/
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public static void setBerserkCooldown(Player player, long cooldown) {
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UserManager.getPlayer(player).setAbilityDATS(AbilityType.BERSERK, cooldown);
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}
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/**
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* Set the cooldown for the "Giga Drill Breaker" ability
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*
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* @param player The {@link Player} to set the cooldown for
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* @param cooldown The cooldown length to set
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*/
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public static void setGigaDrillBreakerCooldown(Player player, long cooldown) {
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UserManager.getPlayer(player).setAbilityDATS(AbilityType.GIGA_DRILL_BREAKER, cooldown);
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}
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/**
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* Set the cooldown for the "Green Terra" ability
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*
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* @param player The {@link Player} to set the cooldown for
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* @param cooldown The cooldown length to set
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*/
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public static void setGreenTerraCooldown(Player player, long cooldown) {
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UserManager.getPlayer(player).setAbilityDATS(AbilityType.GREEN_TERRA, cooldown);
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}
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/**
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* Set the cooldown for the "Serrated Strikes" ability
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*
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* @param player The {@link Player} to set the cooldown for
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* @param cooldown The cooldown length to set
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*/
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public static void setSerratedStrikesCooldown(Player player, long cooldown) {
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UserManager.getPlayer(player).setAbilityDATS(AbilityType.SERRATED_STRIKES, cooldown);
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}
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/**
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* Set the cooldown for the "Skull Splitter" ability
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*
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* @param player The {@link Player} to set the cooldown for
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* @param cooldown The cooldown length to set
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*/
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public static void setSkullSplitterCooldown(Player player, long cooldown) {
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UserManager.getPlayer(player).setAbilityDATS(AbilityType.SKULL_SPLITTER, cooldown);
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}
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/**
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* Set the cooldown for the "Super Breaker" ability
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*
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* @param player The {@link Player} to set the cooldown for
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* @param cooldown The cooldown length to set
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*/
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public static void setSuperBreakerCooldown(Player player, long cooldown) {
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UserManager.getPlayer(player).setAbilityDATS(AbilityType.SUPER_BREAKER, cooldown);
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}
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/**
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* Set the cooldown for the "Tree Feller" ability
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*
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* @param player The {@link Player} to set the cooldown for
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* @param cooldown The cooldown length to set
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*/
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public static void setTreeFellerCooldown(Player player, long cooldown) {
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UserManager.getPlayer(player).setAbilityDATS(AbilityType.TREE_FELLER, cooldown);
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}
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@ -55,7 +55,7 @@ public interface DatabaseManager {
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/**
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* Retrieve rank info into a HashMap from SkillType to the rank.
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* <p>
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* The special value <code>null</code> is used to represent the Power
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* The special value {@code null} is used to represent the Power
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* Level rank (the combination of all skill levels).
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*
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* @param playerName The name of the user to retrieve the rankings for
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@ -85,30 +85,67 @@ public enum AbilityType {
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this.abilityPlayerOff = abilityPlayerOff;
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}
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/**
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* Get the cooldown time in seconds for this ability
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*
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* @return cooldown time in seconds
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*/
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public int getCooldown() {
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return Config.getInstance().getCooldown(this);
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}
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/**
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* Get the maximum length in seconds for this ability
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*
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* @return maximum length in seconds
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*/
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public int getMaxLength() {
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return Config.getInstance().getMaxLength(this);
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}
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/**
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* Get the locale string for when the ability activates
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*
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* @return localized activation message
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*/
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public String getAbilityOn() {
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return LocaleLoader.getString(this.abilityOn);
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}
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/**
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* Get the locale string for when the ability deactivates
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*
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* @return localized deactivation message
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*/
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public String getAbilityOff() {
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return LocaleLoader.getString(this.abilityOff);
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}
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/**
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* Get the locale string for nearby players when someone activates this ability
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*
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* @param player {@link Player} object that activates this ability
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* @return localized activation message
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*/
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public String getAbilityPlayer(Player player) {
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return LocaleLoader.getString(this.abilityPlayer, player.getName());
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}
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/**
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* Get the locale string for nearby players when someone deactivates this ability
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*
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* @param player {@link Player} object that deactivates this ability
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* @return localized deactivation message
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*/
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public String getAbilityPlayerOff(Player player) {
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return LocaleLoader.getString(this.abilityPlayerOff, player.getName());
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}
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/**
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* Get ability refresh message
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*
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* @return Localized ability refresh message
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*/
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public String getAbilityRefresh() {
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return LocaleLoader.getString(this.abilityRefresh);
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}
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@ -19,10 +19,26 @@ public final class Acrobatics {
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private Acrobatics() {};
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/**
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* Calculates how much damage should be dealt when Dodging
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*
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* @param damage the base damage
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* @param damageModifier the damage modifier
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*
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* @return modified damage
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*/
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protected static double calculateModifiedDodgeDamage(double damage, double damageModifier) {
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return Math.max(damage / damageModifier, 1.0);
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}
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/**
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* Calculates how much damage should be dealt when Rolling
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*
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* @param damage the base damage
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* @param damageThreshold the damage threshold
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*
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* @return modified damage
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*/
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protected static double calculateModifiedRollDamage(double damage, double damageThreshold) {
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return Math.max(damage - damageThreshold, 0.0);
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}
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@ -28,10 +28,22 @@ public class AcrobaticsManager extends SkillManager {
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super(mcMMOPlayer, SkillType.ACROBATICS);
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}
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/**
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* Check if the player is allowed to use Roll,
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* checks permissions and exploit prevention.
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*
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* @return true if the player is allowed to use Roll
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*/
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public boolean canRoll() {
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return !exploitPrevention() && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.ROLL);
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}
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/**
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* Check if the player is allowed to use Dodge
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*
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* @param damager {@link Entity} that caused damage
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* @return true if the player can Dodge damage from damager
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*/
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public boolean canDodge(Entity damager) {
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if (Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DODGE)) {
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if (damager instanceof LightningStrike && Acrobatics.dodgeLightningDisabled) {
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@ -152,10 +164,23 @@ public class AcrobaticsManager extends SkillManager {
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return fallTries + 1 > maxTries;
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}
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/**
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* Check if a fall is fatal
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*
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* @param damage amount of damage taken from the fall
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* @return true if the fall is fatal, false otherwise
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*/
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private boolean isFatal(double damage) {
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return getPlayer().getHealth() - damage <= 0;
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}
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/**
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* Calculate the amount of XP gained from falling
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*
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* @param damage amount of damage taken in the fall
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* @param isRoll boolean if the player was rolling
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* @return amount of XP gained
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*/
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private float calculateRollXP(double damage, boolean isRoll) {
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ItemStack boots = getPlayer().getInventory().getBoots();
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float xp = (float) (damage * (isRoll ? Acrobatics.rollXpModifier : Acrobatics.fallXpModifier));
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public static final double DISTANCE_XP_MULTIPLIER = 0.025;
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/**
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* Increment tracked arrow count for a LivingEntity,
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* if the entity isn't tracked yet it will get added to the tracker.
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*
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* @param livingEntity the {@link LivingEntity} to increment the arrow count for
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*/
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protected static void incrementTrackerValue(LivingEntity livingEntity) {
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for (TrackedEntity trackedEntity : trackedEntities) {
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if (trackedEntity.getLivingEntity().getEntityId() == livingEntity.getEntityId()) {
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@ -34,6 +40,11 @@ public class Archery {
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addToTracker(livingEntity); // If the entity isn't tracked yet
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}
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/**
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* Add a LivingEntity to the tracker.
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*
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* @param livingEntity the {@link LivingEntity} to add.
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*/
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protected static void addToTracker(LivingEntity livingEntity) {
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TrackedEntity trackedEntity = new TrackedEntity(livingEntity);
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@ -41,6 +52,11 @@ public class Archery {
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trackedEntities.add(trackedEntity);
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}
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/**
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* Remove a TrackedEntity from the tracker.
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*
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* @param trackedEntity the {@link TrackedEntity} to remove.
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*/
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protected static void removeFromTracker(TrackedEntity trackedEntity) {
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trackedEntities.remove(trackedEntity);
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}
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@ -23,14 +23,30 @@ public class ArcheryManager extends SkillManager {
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super(mcMMOPlayer, SkillType.ARCHERY);
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}
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/**
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* Check if the target can be dazed. Checks if target is valid and if the player has sufficient permissions.
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*
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* @param target the {@link LivingEntity} object of the target to check
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* @return true if the target can be dazed, false otherwise
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*/
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public boolean canDaze(LivingEntity target) {
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return target instanceof Player && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DAZE);
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}
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/**
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* Check if the player can use SkillShot.
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*
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* @return true if the player can use SkillShot, false otherwise
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*/
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public boolean canSkillShot() {
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return getSkillLevel() >= Archery.skillShotIncreaseLevel && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.SKILL_SHOT);
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}
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/**
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* Check if the player can use RetrieveArrows.
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*
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* @return true if the player can use RetrieveArrows, false otherwise
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*/
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public boolean canRetrieveArrows() {
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return Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.RETRIEVE);
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}
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@ -67,6 +83,8 @@ public class ArcheryManager extends SkillManager {
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* Handle the effects of the Daze ability
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*
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* @param defender The {@link Player} being affected by the ability
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*
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* @return amount of damage from Daze
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*/
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public double daze(Player defender) {
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if (!SkillUtils.activationSuccessful(SecondaryAbility.DAZE, getPlayer(), getSkillLevel(), activationChance)) {
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@ -94,6 +112,7 @@ public class ArcheryManager extends SkillManager {
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* Handle the effects of the Skill Shot ability
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*
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* @param damage The amount of damage initially dealt by the event
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* @return amount of damage from Skill Shot
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*/
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public double skillShot(double damage) {
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if (!SkillUtils.activationSuccessful(SecondaryAbility.SKILL_SHOT, getPlayer())) {
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@ -23,6 +23,12 @@ public class Axes {
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public static double skullSplitterModifier = AdvancedConfig.getInstance().getSkullSplitterModifier();
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/**
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* Check if the target is wearing any armor.
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*
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* @param target the {@link LivingEntity} object of the target to check.
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* @return true if the target is wearing at least one piece of armor, false otherwise
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*/
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protected static boolean hasArmor(LivingEntity target) {
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for (ItemStack itemStack : target.getEquipment().getArmorContents()) {
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if (ItemUtils.isArmor(itemStack)) {
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@ -159,6 +159,9 @@ public class RepairManager extends SkillManager {
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/**
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* Check if the player has tried to use an Anvil before.
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*
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* @param anvilType The {@link Material} of the anvil block
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* @param actualize determines if last anvil use should be actualized
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*
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* @return true if the player has confirmed using an Anvil
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*/
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public boolean checkConfirmation(boolean actualize) {
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@ -273,7 +276,7 @@ public class RepairManager extends SkillManager {
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/**
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* Handles removing & downgrading enchants.
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*
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* @param item Item being repaired
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* @param item {@link ItemStack} being repaired
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*/
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private void addEnchants(ItemStack item) {
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Player player = getPlayer();
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