mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-29 16:46:46 +01:00
More Javadocs
This commit is contained in:
parent
63b332216e
commit
1a2d586086
@ -11,34 +11,90 @@ import com.gmail.nossr50.util.player.UserManager;
|
|||||||
public final class AbilityAPI {
|
public final class AbilityAPI {
|
||||||
private AbilityAPI() {}
|
private AbilityAPI() {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the ability "Berserk" is active.
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to check
|
||||||
|
*
|
||||||
|
* @return true if "Berserk" is active
|
||||||
|
*/
|
||||||
public static boolean berserkEnabled(Player player) {
|
public static boolean berserkEnabled(Player player) {
|
||||||
return UserManager.getPlayer(player).getAbilityMode(AbilityType.BERSERK);
|
return UserManager.getPlayer(player).getAbilityMode(AbilityType.BERSERK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the ability "Giga Drill Breaker" is active.
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to check
|
||||||
|
*
|
||||||
|
* @return true if "Giga Drill Breaker" is active
|
||||||
|
*/
|
||||||
public static boolean gigaDrillBreakerEnabled(Player player) {
|
public static boolean gigaDrillBreakerEnabled(Player player) {
|
||||||
return UserManager.getPlayer(player).getAbilityMode(AbilityType.GIGA_DRILL_BREAKER);
|
return UserManager.getPlayer(player).getAbilityMode(AbilityType.GIGA_DRILL_BREAKER);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the ability "Green Terra" is active.
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to check
|
||||||
|
*
|
||||||
|
* @return true if "Green Terra" is active
|
||||||
|
*/
|
||||||
public static boolean greenTerraEnabled(Player player) {
|
public static boolean greenTerraEnabled(Player player) {
|
||||||
return UserManager.getPlayer(player).getAbilityMode(AbilityType.GREEN_TERRA);
|
return UserManager.getPlayer(player).getAbilityMode(AbilityType.GREEN_TERRA);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the ability "Serrated Strikes" is active.
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to check
|
||||||
|
*
|
||||||
|
* @return true if "Serrated Strikes" is active
|
||||||
|
*/
|
||||||
public static boolean serratedStrikesEnabled(Player player) {
|
public static boolean serratedStrikesEnabled(Player player) {
|
||||||
return UserManager.getPlayer(player).getAbilityMode(AbilityType.SERRATED_STRIKES);
|
return UserManager.getPlayer(player).getAbilityMode(AbilityType.SERRATED_STRIKES);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the ability "Skull Splitter" is active.
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to check
|
||||||
|
*
|
||||||
|
* @return true if "Skull Splitter" is active
|
||||||
|
*/
|
||||||
public static boolean skullSplitterEnabled(Player player) {
|
public static boolean skullSplitterEnabled(Player player) {
|
||||||
return UserManager.getPlayer(player).getAbilityMode(AbilityType.SKULL_SPLITTER);
|
return UserManager.getPlayer(player).getAbilityMode(AbilityType.SKULL_SPLITTER);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the ability "Super Breaker" is active.
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to check
|
||||||
|
*
|
||||||
|
* @return true if "Super Breaker" is active
|
||||||
|
*/
|
||||||
public static boolean superBreakerEnabled(Player player) {
|
public static boolean superBreakerEnabled(Player player) {
|
||||||
return UserManager.getPlayer(player).getAbilityMode(AbilityType.SUPER_BREAKER);
|
return UserManager.getPlayer(player).getAbilityMode(AbilityType.SUPER_BREAKER);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if the ability "Tree Feller" is active.
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to check
|
||||||
|
*
|
||||||
|
* @return true if "Tree Feller" is active
|
||||||
|
*/
|
||||||
public static boolean treeFellerEnabled(Player player) {
|
public static boolean treeFellerEnabled(Player player) {
|
||||||
return UserManager.getPlayer(player).getAbilityMode(AbilityType.TREE_FELLER);
|
return UserManager.getPlayer(player).getAbilityMode(AbilityType.TREE_FELLER);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if any ability is active.
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to check
|
||||||
|
*
|
||||||
|
* @return true if any ability is active
|
||||||
|
*/
|
||||||
public static boolean isAnyAbilityEnabled(Player player) {
|
public static boolean isAnyAbilityEnabled(Player player) {
|
||||||
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
|
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
|
||||||
|
|
||||||
@ -51,34 +107,81 @@ public final class AbilityAPI {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reset the ability cooldowns for a player
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to reset the cooldowns for
|
||||||
|
*/
|
||||||
public static void resetCooldowns(Player player) {
|
public static void resetCooldowns(Player player) {
|
||||||
UserManager.getPlayer(player).resetCooldowns();
|
UserManager.getPlayer(player).resetCooldowns();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the cooldown for the "Berserk" ability
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to set the cooldown for
|
||||||
|
* @param cooldown The cooldown length to set
|
||||||
|
*/
|
||||||
public static void setBerserkCooldown(Player player, long cooldown) {
|
public static void setBerserkCooldown(Player player, long cooldown) {
|
||||||
UserManager.getPlayer(player).setAbilityDATS(AbilityType.BERSERK, cooldown);
|
UserManager.getPlayer(player).setAbilityDATS(AbilityType.BERSERK, cooldown);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the cooldown for the "Giga Drill Breaker" ability
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to set the cooldown for
|
||||||
|
* @param cooldown The cooldown length to set
|
||||||
|
*/
|
||||||
public static void setGigaDrillBreakerCooldown(Player player, long cooldown) {
|
public static void setGigaDrillBreakerCooldown(Player player, long cooldown) {
|
||||||
UserManager.getPlayer(player).setAbilityDATS(AbilityType.GIGA_DRILL_BREAKER, cooldown);
|
UserManager.getPlayer(player).setAbilityDATS(AbilityType.GIGA_DRILL_BREAKER, cooldown);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the cooldown for the "Green Terra" ability
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to set the cooldown for
|
||||||
|
* @param cooldown The cooldown length to set
|
||||||
|
*/
|
||||||
public static void setGreenTerraCooldown(Player player, long cooldown) {
|
public static void setGreenTerraCooldown(Player player, long cooldown) {
|
||||||
UserManager.getPlayer(player).setAbilityDATS(AbilityType.GREEN_TERRA, cooldown);
|
UserManager.getPlayer(player).setAbilityDATS(AbilityType.GREEN_TERRA, cooldown);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the cooldown for the "Serrated Strikes" ability
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to set the cooldown for
|
||||||
|
* @param cooldown The cooldown length to set
|
||||||
|
*/
|
||||||
public static void setSerratedStrikesCooldown(Player player, long cooldown) {
|
public static void setSerratedStrikesCooldown(Player player, long cooldown) {
|
||||||
UserManager.getPlayer(player).setAbilityDATS(AbilityType.SERRATED_STRIKES, cooldown);
|
UserManager.getPlayer(player).setAbilityDATS(AbilityType.SERRATED_STRIKES, cooldown);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the cooldown for the "Skull Splitter" ability
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to set the cooldown for
|
||||||
|
* @param cooldown The cooldown length to set
|
||||||
|
*/
|
||||||
public static void setSkullSplitterCooldown(Player player, long cooldown) {
|
public static void setSkullSplitterCooldown(Player player, long cooldown) {
|
||||||
UserManager.getPlayer(player).setAbilityDATS(AbilityType.SKULL_SPLITTER, cooldown);
|
UserManager.getPlayer(player).setAbilityDATS(AbilityType.SKULL_SPLITTER, cooldown);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the cooldown for the "Super Breaker" ability
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to set the cooldown for
|
||||||
|
* @param cooldown The cooldown length to set
|
||||||
|
*/
|
||||||
public static void setSuperBreakerCooldown(Player player, long cooldown) {
|
public static void setSuperBreakerCooldown(Player player, long cooldown) {
|
||||||
UserManager.getPlayer(player).setAbilityDATS(AbilityType.SUPER_BREAKER, cooldown);
|
UserManager.getPlayer(player).setAbilityDATS(AbilityType.SUPER_BREAKER, cooldown);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the cooldown for the "Tree Feller" ability
|
||||||
|
*
|
||||||
|
* @param player The {@link Player} to set the cooldown for
|
||||||
|
* @param cooldown The cooldown length to set
|
||||||
|
*/
|
||||||
public static void setTreeFellerCooldown(Player player, long cooldown) {
|
public static void setTreeFellerCooldown(Player player, long cooldown) {
|
||||||
UserManager.getPlayer(player).setAbilityDATS(AbilityType.TREE_FELLER, cooldown);
|
UserManager.getPlayer(player).setAbilityDATS(AbilityType.TREE_FELLER, cooldown);
|
||||||
}
|
}
|
||||||
|
@ -55,7 +55,7 @@ public interface DatabaseManager {
|
|||||||
/**
|
/**
|
||||||
* Retrieve rank info into a HashMap from SkillType to the rank.
|
* Retrieve rank info into a HashMap from SkillType to the rank.
|
||||||
* <p>
|
* <p>
|
||||||
* The special value <code>null</code> is used to represent the Power
|
* The special value {@code null} is used to represent the Power
|
||||||
* Level rank (the combination of all skill levels).
|
* Level rank (the combination of all skill levels).
|
||||||
*
|
*
|
||||||
* @param playerName The name of the user to retrieve the rankings for
|
* @param playerName The name of the user to retrieve the rankings for
|
||||||
|
@ -85,30 +85,67 @@ public enum AbilityType {
|
|||||||
this.abilityPlayerOff = abilityPlayerOff;
|
this.abilityPlayerOff = abilityPlayerOff;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the cooldown time in seconds for this ability
|
||||||
|
*
|
||||||
|
* @return cooldown time in seconds
|
||||||
|
*/
|
||||||
public int getCooldown() {
|
public int getCooldown() {
|
||||||
return Config.getInstance().getCooldown(this);
|
return Config.getInstance().getCooldown(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the maximum length in seconds for this ability
|
||||||
|
*
|
||||||
|
* @return maximum length in seconds
|
||||||
|
*/
|
||||||
public int getMaxLength() {
|
public int getMaxLength() {
|
||||||
return Config.getInstance().getMaxLength(this);
|
return Config.getInstance().getMaxLength(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the locale string for when the ability activates
|
||||||
|
*
|
||||||
|
* @return localized activation message
|
||||||
|
*/
|
||||||
public String getAbilityOn() {
|
public String getAbilityOn() {
|
||||||
return LocaleLoader.getString(this.abilityOn);
|
return LocaleLoader.getString(this.abilityOn);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the locale string for when the ability deactivates
|
||||||
|
*
|
||||||
|
* @return localized deactivation message
|
||||||
|
*/
|
||||||
public String getAbilityOff() {
|
public String getAbilityOff() {
|
||||||
return LocaleLoader.getString(this.abilityOff);
|
return LocaleLoader.getString(this.abilityOff);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the locale string for nearby players when someone activates this ability
|
||||||
|
*
|
||||||
|
* @param player {@link Player} object that activates this ability
|
||||||
|
* @return localized activation message
|
||||||
|
*/
|
||||||
public String getAbilityPlayer(Player player) {
|
public String getAbilityPlayer(Player player) {
|
||||||
return LocaleLoader.getString(this.abilityPlayer, player.getName());
|
return LocaleLoader.getString(this.abilityPlayer, player.getName());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the locale string for nearby players when someone deactivates this ability
|
||||||
|
*
|
||||||
|
* @param player {@link Player} object that deactivates this ability
|
||||||
|
* @return localized deactivation message
|
||||||
|
*/
|
||||||
public String getAbilityPlayerOff(Player player) {
|
public String getAbilityPlayerOff(Player player) {
|
||||||
return LocaleLoader.getString(this.abilityPlayerOff, player.getName());
|
return LocaleLoader.getString(this.abilityPlayerOff, player.getName());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get ability refresh message
|
||||||
|
*
|
||||||
|
* @return Localized ability refresh message
|
||||||
|
*/
|
||||||
public String getAbilityRefresh() {
|
public String getAbilityRefresh() {
|
||||||
return LocaleLoader.getString(this.abilityRefresh);
|
return LocaleLoader.getString(this.abilityRefresh);
|
||||||
}
|
}
|
||||||
|
@ -19,10 +19,26 @@ public final class Acrobatics {
|
|||||||
|
|
||||||
private Acrobatics() {};
|
private Acrobatics() {};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculates how much damage should be dealt when Dodging
|
||||||
|
*
|
||||||
|
* @param damage the base damage
|
||||||
|
* @param damageModifier the damage modifier
|
||||||
|
*
|
||||||
|
* @return modified damage
|
||||||
|
*/
|
||||||
protected static double calculateModifiedDodgeDamage(double damage, double damageModifier) {
|
protected static double calculateModifiedDodgeDamage(double damage, double damageModifier) {
|
||||||
return Math.max(damage / damageModifier, 1.0);
|
return Math.max(damage / damageModifier, 1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculates how much damage should be dealt when Rolling
|
||||||
|
*
|
||||||
|
* @param damage the base damage
|
||||||
|
* @param damageThreshold the damage threshold
|
||||||
|
*
|
||||||
|
* @return modified damage
|
||||||
|
*/
|
||||||
protected static double calculateModifiedRollDamage(double damage, double damageThreshold) {
|
protected static double calculateModifiedRollDamage(double damage, double damageThreshold) {
|
||||||
return Math.max(damage - damageThreshold, 0.0);
|
return Math.max(damage - damageThreshold, 0.0);
|
||||||
}
|
}
|
||||||
|
@ -28,10 +28,22 @@ public class AcrobaticsManager extends SkillManager {
|
|||||||
super(mcMMOPlayer, SkillType.ACROBATICS);
|
super(mcMMOPlayer, SkillType.ACROBATICS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if the player is allowed to use Roll,
|
||||||
|
* checks permissions and exploit prevention.
|
||||||
|
*
|
||||||
|
* @return true if the player is allowed to use Roll
|
||||||
|
*/
|
||||||
public boolean canRoll() {
|
public boolean canRoll() {
|
||||||
return !exploitPrevention() && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.ROLL);
|
return !exploitPrevention() && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.ROLL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if the player is allowed to use Dodge
|
||||||
|
*
|
||||||
|
* @param damager {@link Entity} that caused damage
|
||||||
|
* @return true if the player can Dodge damage from damager
|
||||||
|
*/
|
||||||
public boolean canDodge(Entity damager) {
|
public boolean canDodge(Entity damager) {
|
||||||
if (Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DODGE)) {
|
if (Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DODGE)) {
|
||||||
if (damager instanceof LightningStrike && Acrobatics.dodgeLightningDisabled) {
|
if (damager instanceof LightningStrike && Acrobatics.dodgeLightningDisabled) {
|
||||||
@ -152,10 +164,23 @@ public class AcrobaticsManager extends SkillManager {
|
|||||||
return fallTries + 1 > maxTries;
|
return fallTries + 1 > maxTries;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if a fall is fatal
|
||||||
|
*
|
||||||
|
* @param damage amount of damage taken from the fall
|
||||||
|
* @return true if the fall is fatal, false otherwise
|
||||||
|
*/
|
||||||
private boolean isFatal(double damage) {
|
private boolean isFatal(double damage) {
|
||||||
return getPlayer().getHealth() - damage <= 0;
|
return getPlayer().getHealth() - damage <= 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calculate the amount of XP gained from falling
|
||||||
|
*
|
||||||
|
* @param damage amount of damage taken in the fall
|
||||||
|
* @param isRoll boolean if the player was rolling
|
||||||
|
* @return amount of XP gained
|
||||||
|
*/
|
||||||
private float calculateRollXP(double damage, boolean isRoll) {
|
private float calculateRollXP(double damage, boolean isRoll) {
|
||||||
ItemStack boots = getPlayer().getInventory().getBoots();
|
ItemStack boots = getPlayer().getInventory().getBoots();
|
||||||
float xp = (float) (damage * (isRoll ? Acrobatics.rollXpModifier : Acrobatics.fallXpModifier));
|
float xp = (float) (damage * (isRoll ? Acrobatics.rollXpModifier : Acrobatics.fallXpModifier));
|
||||||
|
@ -23,6 +23,12 @@ public class Archery {
|
|||||||
|
|
||||||
public static final double DISTANCE_XP_MULTIPLIER = 0.025;
|
public static final double DISTANCE_XP_MULTIPLIER = 0.025;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Increment tracked arrow count for a LivingEntity,
|
||||||
|
* if the entity isn't tracked yet it will get added to the tracker.
|
||||||
|
*
|
||||||
|
* @param livingEntity the {@link LivingEntity} to increment the arrow count for
|
||||||
|
*/
|
||||||
protected static void incrementTrackerValue(LivingEntity livingEntity) {
|
protected static void incrementTrackerValue(LivingEntity livingEntity) {
|
||||||
for (TrackedEntity trackedEntity : trackedEntities) {
|
for (TrackedEntity trackedEntity : trackedEntities) {
|
||||||
if (trackedEntity.getLivingEntity().getEntityId() == livingEntity.getEntityId()) {
|
if (trackedEntity.getLivingEntity().getEntityId() == livingEntity.getEntityId()) {
|
||||||
@ -34,6 +40,11 @@ public class Archery {
|
|||||||
addToTracker(livingEntity); // If the entity isn't tracked yet
|
addToTracker(livingEntity); // If the entity isn't tracked yet
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add a LivingEntity to the tracker.
|
||||||
|
*
|
||||||
|
* @param livingEntity the {@link LivingEntity} to add.
|
||||||
|
*/
|
||||||
protected static void addToTracker(LivingEntity livingEntity) {
|
protected static void addToTracker(LivingEntity livingEntity) {
|
||||||
TrackedEntity trackedEntity = new TrackedEntity(livingEntity);
|
TrackedEntity trackedEntity = new TrackedEntity(livingEntity);
|
||||||
|
|
||||||
@ -41,6 +52,11 @@ public class Archery {
|
|||||||
trackedEntities.add(trackedEntity);
|
trackedEntities.add(trackedEntity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Remove a TrackedEntity from the tracker.
|
||||||
|
*
|
||||||
|
* @param trackedEntity the {@link TrackedEntity} to remove.
|
||||||
|
*/
|
||||||
protected static void removeFromTracker(TrackedEntity trackedEntity) {
|
protected static void removeFromTracker(TrackedEntity trackedEntity) {
|
||||||
trackedEntities.remove(trackedEntity);
|
trackedEntities.remove(trackedEntity);
|
||||||
}
|
}
|
||||||
|
@ -23,14 +23,30 @@ public class ArcheryManager extends SkillManager {
|
|||||||
super(mcMMOPlayer, SkillType.ARCHERY);
|
super(mcMMOPlayer, SkillType.ARCHERY);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if the target can be dazed. Checks if target is valid and if the player has sufficient permissions.
|
||||||
|
*
|
||||||
|
* @param target the {@link LivingEntity} object of the target to check
|
||||||
|
* @return true if the target can be dazed, false otherwise
|
||||||
|
*/
|
||||||
public boolean canDaze(LivingEntity target) {
|
public boolean canDaze(LivingEntity target) {
|
||||||
return target instanceof Player && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DAZE);
|
return target instanceof Player && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DAZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if the player can use SkillShot.
|
||||||
|
*
|
||||||
|
* @return true if the player can use SkillShot, false otherwise
|
||||||
|
*/
|
||||||
public boolean canSkillShot() {
|
public boolean canSkillShot() {
|
||||||
return getSkillLevel() >= Archery.skillShotIncreaseLevel && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.SKILL_SHOT);
|
return getSkillLevel() >= Archery.skillShotIncreaseLevel && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.SKILL_SHOT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if the player can use RetrieveArrows.
|
||||||
|
*
|
||||||
|
* @return true if the player can use RetrieveArrows, false otherwise
|
||||||
|
*/
|
||||||
public boolean canRetrieveArrows() {
|
public boolean canRetrieveArrows() {
|
||||||
return Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.RETRIEVE);
|
return Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.RETRIEVE);
|
||||||
}
|
}
|
||||||
@ -67,6 +83,8 @@ public class ArcheryManager extends SkillManager {
|
|||||||
* Handle the effects of the Daze ability
|
* Handle the effects of the Daze ability
|
||||||
*
|
*
|
||||||
* @param defender The {@link Player} being affected by the ability
|
* @param defender The {@link Player} being affected by the ability
|
||||||
|
*
|
||||||
|
* @return amount of damage from Daze
|
||||||
*/
|
*/
|
||||||
public double daze(Player defender) {
|
public double daze(Player defender) {
|
||||||
if (!SkillUtils.activationSuccessful(SecondaryAbility.DAZE, getPlayer(), getSkillLevel(), activationChance)) {
|
if (!SkillUtils.activationSuccessful(SecondaryAbility.DAZE, getPlayer(), getSkillLevel(), activationChance)) {
|
||||||
@ -94,6 +112,7 @@ public class ArcheryManager extends SkillManager {
|
|||||||
* Handle the effects of the Skill Shot ability
|
* Handle the effects of the Skill Shot ability
|
||||||
*
|
*
|
||||||
* @param damage The amount of damage initially dealt by the event
|
* @param damage The amount of damage initially dealt by the event
|
||||||
|
* @return amount of damage from Skill Shot
|
||||||
*/
|
*/
|
||||||
public double skillShot(double damage) {
|
public double skillShot(double damage) {
|
||||||
if (!SkillUtils.activationSuccessful(SecondaryAbility.SKILL_SHOT, getPlayer())) {
|
if (!SkillUtils.activationSuccessful(SecondaryAbility.SKILL_SHOT, getPlayer())) {
|
||||||
|
@ -23,6 +23,12 @@ public class Axes {
|
|||||||
|
|
||||||
public static double skullSplitterModifier = AdvancedConfig.getInstance().getSkullSplitterModifier();
|
public static double skullSplitterModifier = AdvancedConfig.getInstance().getSkullSplitterModifier();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if the target is wearing any armor.
|
||||||
|
*
|
||||||
|
* @param target the {@link LivingEntity} object of the target to check.
|
||||||
|
* @return true if the target is wearing at least one piece of armor, false otherwise
|
||||||
|
*/
|
||||||
protected static boolean hasArmor(LivingEntity target) {
|
protected static boolean hasArmor(LivingEntity target) {
|
||||||
for (ItemStack itemStack : target.getEquipment().getArmorContents()) {
|
for (ItemStack itemStack : target.getEquipment().getArmorContents()) {
|
||||||
if (ItemUtils.isArmor(itemStack)) {
|
if (ItemUtils.isArmor(itemStack)) {
|
||||||
|
@ -159,6 +159,9 @@ public class RepairManager extends SkillManager {
|
|||||||
/**
|
/**
|
||||||
* Check if the player has tried to use an Anvil before.
|
* Check if the player has tried to use an Anvil before.
|
||||||
*
|
*
|
||||||
|
* @param anvilType The {@link Material} of the anvil block
|
||||||
|
* @param actualize determines if last anvil use should be actualized
|
||||||
|
*
|
||||||
* @return true if the player has confirmed using an Anvil
|
* @return true if the player has confirmed using an Anvil
|
||||||
*/
|
*/
|
||||||
public boolean checkConfirmation(boolean actualize) {
|
public boolean checkConfirmation(boolean actualize) {
|
||||||
@ -273,7 +276,7 @@ public class RepairManager extends SkillManager {
|
|||||||
/**
|
/**
|
||||||
* Handles removing & downgrading enchants.
|
* Handles removing & downgrading enchants.
|
||||||
*
|
*
|
||||||
* @param item Item being repaired
|
* @param item {@link ItemStack} being repaired
|
||||||
*/
|
*/
|
||||||
private void addEnchants(ItemStack item) {
|
private void addEnchants(ItemStack item) {
|
||||||
Player player = getPlayer();
|
Player player = getPlayer();
|
||||||
|
Loading…
Reference in New Issue
Block a user