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Add Armor Impact settings to Axes config
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@ -1,8 +1,32 @@
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package com.gmail.nossr50.config.hocon.skills.axes;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ConfigSerializable
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public class ConfigAxes {
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public static final double IMPACT_CHANCE_DEFAULT = 25.0D;
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public static final double IMPACT_DURABILITY_MULTIPLIER_DEFAULT = 6.5D;
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/*
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public double getImpactChance() { return config.getDouble("Skills.Axes.ArmorImpact.Chance", 25.0D); }
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public double getImpactDurabilityDamageMultiplier() { return config.getDouble("Skills.Axes.ArmorImpact.DamagePerRank", 6.5D); }
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*/
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@Setting(value = "Impact-Activation-Chance", comment = "Chance to activate the Impact skill, this is a static chance and does not change per rank of the skill." +
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"\nDefault value: "+IMPACT_CHANCE_DEFAULT)
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private double impactChance = IMPACT_CHANCE_DEFAULT;
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@Setting(value = "Impact-Durability-Damage-Multiplier", comment = "The amount of durability damage done by Impact is multiplied by this number" +
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"\nThe damage done by impact starts at 1 and increases by 1 every rank, this value is then multiplied by this variable to determine the durability damage done to armor." +
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"\nDefault value: "+IMPACT_DURABILITY_MULTIPLIER_DEFAULT)
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private double impactDurabilityDamageModifier = IMPACT_DURABILITY_MULTIPLIER_DEFAULT;
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public double getImpactChance() {
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return impactChance;
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}
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public double getImpactDurabilityDamageModifier() {
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return impactDurabilityDamageModifier;
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}
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}
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@ -390,7 +390,7 @@ public class PlayerProfile {
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public int getXpToLevel(PrimarySkillType primarySkillType) {
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int level = (mcMMO.getConfigManager().getConfigLeveling().getConfigExperienceFormula().isCumulativeCurveEnabled()) ? UserManager.getPlayer(playerName).getPowerLevel() : skills.get(primarySkillType);
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return mcMMO.getFormulaManager().getXPtoNextLevel(level, formulaType);
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return mcMMO.getFormulaManager().getXPtoNextLevel(level);
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}
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private int getChildSkillLevel(PrimarySkillType primarySkillType) {
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