mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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Merge branch 'master' of github.com:mcMMO-Dev/mcMMO
This commit is contained in:
commit
19ac0e6ba6
@ -3,6 +3,7 @@ Changelog:
|
||||
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Version 1.3.00-dev
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||||
- Added ability to customize drops for Excavation skill
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- Added ability to customize drops for Fishing skill
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- Added player notification for when they stop Bleeding
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- Added configuration option to control mcMMO reporting damage events
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||||
- Added hunger regain bonuses to Herbalism skill
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|
@ -45,8 +45,6 @@ public class RepairCommand implements CommandExecutor {
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player.sendMessage(mcLocale.getString("m.ArcaneForgingRank", new Object[] { Repair.getArcaneForgingRank(PP) }));
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player.sendMessage(mcLocale.getString("m.ArcaneEnchantKeepChance", new Object[] { Repair.getEnchantChance(Repair.getArcaneForgingRank(PP)) }));
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player.sendMessage(mcLocale.getString("m.ArcaneEnchantDowngradeChance", new Object[] { Repair.getDowngradeChance(Repair.getArcaneForgingRank(PP)) }));
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player.sendMessage(mcLocale.getString("m.ArcaneForgingMilestones"));
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player.sendMessage(mcLocale.getString("m.ArcaneForgingMilestones2"));
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return true;
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}
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@ -48,11 +48,9 @@ public class LoadProperties {
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enableCobbleToMossy, useMySQL, toolsLoseDurabilityFromAbilities,
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pvpxp, miningrequirespickaxe, excavationRequiresShovel,
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woodcuttingrequiresaxe, anvilmessages, mayDowngradeEnchants,
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mayLoseEnchants, fishingDrops, leatherArmor, ironArmor, goldArmor,
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diamondArmor, woodenTools, stoneTools, ironTools, goldTools,
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diamondTools, enderPearl, blazeRod, records, glowstoneDust,
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fishingDiamonds, aDisplayNames, pDisplayNames, enableSmoothToMossy,
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enableDirtToGrass, statsTracking, eventCallback, herbalismHungerBonus;
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mayLoseEnchants, fishingDrops, aDisplayNames, pDisplayNames, enableSmoothToMossy,
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enableDirtToGrass, statsTracking, eventCallback, herbalismHungerBonus,
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repairArmor, repairTools;
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public static String MySQLtablePrefix, MySQLuserName,
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MySQLserverName, MySQLdbName, MySQLdbPass, nWood, nStone,
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@ -70,14 +68,13 @@ public class LoadProperties {
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repairdiamondlevel, rWood, rStone, rIron, rGold, rDiamond, rString,
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rLeather, downgradeRank1, downgradeRank2, downgradeRank3,
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downgradeRank4, keepEnchantsRank1, keepEnchantsRank2,
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keepEnchantsRank3, keepEnchantsRank4, fishingDropChanceTier1,
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fishingDropChanceTier2, fishingDropChanceTier3,
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fishingDropChanceTier4, fishingDropChanceTier5, mnetherwart,
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keepEnchantsRank3, keepEnchantsRank4, mnetherwart,
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mvines, mlilypad, mendstone, mmossstone,
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levelCapAcrobatics, levelCapArchery, levelCapAxes, levelCapExcavation,
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levelCapFishing, levelCapHerbalism, levelCapMining, levelCapRepair,
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levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting,
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anvilID, saveInterval, fishingTier1, fishingTier2, fishingTier3, fishingTier4, fishingTier5;
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anvilID, saveInterval, fishingTier1, fishingTier2, fishingTier3, fishingTier4, fishingTier5,
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repairStoneLevel, repairIronLevel, repairGoldLevel, arcaneRank1, arcaneRank2, arcaneRank3, arcaneRank4;
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public static double xpbackground_r, xpbackground_g, xpbackground_b,
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xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g,
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@ -89,7 +86,7 @@ public class LoadProperties {
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unarmed_r, unarmed_g, unarmed_b, woodcutting_r, woodcutting_g,
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woodcutting_b, pvpxprewardmodifier, tamingxpmodifier,
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miningxpmodifier, repairxpmodifier, woodcuttingxpmodifier,
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sorceryxpmodifier, unarmedxpmodifier, herbalismxpmodifier,
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fishingxpmodifier, unarmedxpmodifier, herbalismxpmodifier,
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excavationxpmodifier, archeryxpmodifier, swordsxpmodifier,
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axesxpmodifier, acrobaticsxpmodifier;
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@ -323,9 +320,13 @@ public class LoadProperties {
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miningrequirespickaxe = readBoolean("Skills.Mining.Requires_Pickaxe", true);
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excavationRequiresShovel = readBoolean("Skills.Excavation.Requires_Shovel", true);
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woodcuttingrequiresaxe = readBoolean("Skills.Woodcutting.Requires_Axe", true);
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repairArmor = readBoolean("Skills.Repair.Can_Repair_Armor", true);
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repairTools = readBoolean("Skills.Repair.Can_Repair_Tools", true);
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repairdiamondlevel = readInteger("Skills.Repair.Diamond.Level_Required", 50);
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repairIronLevel = readInteger("Skills.Repair.Iron.Level_Required", 0);
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repairGoldLevel = readInteger("Skills.Repair.Gold.Level_Required", 0);
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repairStoneLevel = readInteger("Skills.Repair.Stone.Level_Required", 0);
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sorceryxpmodifier = readDouble("Experience.Formula.Multiplier.Sorcery", 1.0);
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tamingxpmodifier = readDouble("Experience.Formula.Multiplier.Taming", 1.0);
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miningxpmodifier = readDouble("Experience.Formula.Multiplier.Mining", 1.0);
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repairxpmodifier = readDouble("Experience.Formula.Multiplier.Repair", 1.0);
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@ -337,6 +338,7 @@ public class LoadProperties {
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swordsxpmodifier = readDouble("Experience.Formula.Multiplier.Swords", 1.0);
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axesxpmodifier = readDouble("Experience.Formula.Multiplier.Axes", 1.0);
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acrobaticsxpmodifier = readDouble("Experience.Formula.Multiplier.Acrobatics", 1.0);
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fishingxpmodifier = readDouble("Experience.Forumla.Multiplier.Fishing", 1.0);
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anvilmessages = readBoolean("Skills.Repair.Anvil_Messages", true);
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anvilID = readInteger("Skills.Repair.Anvil_ID", 42);
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@ -374,37 +376,22 @@ public class LoadProperties {
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downgradeRank2 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_2", 50);
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downgradeRank3 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_3", 25);
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downgradeRank4 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_4", 15);
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||||
mayLoseEnchants = readBoolean("Arcane_Forging.May_Lose_Enchants.Enabled", true);
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mayLoseEnchants = readBoolean("Arcane_Forging.May_Lose_Enchants", true);
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keepEnchantsRank1 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_1", 10);
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keepEnchantsRank2 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_2", 20);
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keepEnchantsRank3 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_3", 30);
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keepEnchantsRank4 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_4", 40);
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arcaneRank1 = readInteger("Arcane_Forging.Rank_Levels.Rank_1", 100);
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arcaneRank2 = readInteger("Arcane_Forging.Rank_Levels.Rank_2", 250);
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arcaneRank3 = readInteger("Arcane_Forging.Rank_Levels.Rank_3", 500);
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arcaneRank4 = readInteger("Arcane_Forging.Rank_Levels.Rank_4", 750);
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fishingDrops = readBoolean("Fishing.Drops.Item_Drops_Enabled", true);
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fishingTier1 = readInteger("Fishing.Drop_Level.Tier1", 0);
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fishingTier2 = readInteger("Fishing.Drop_Level.Tier2", 200);
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fishingTier3 = readInteger("Fishing.Drop_Level.Tier3", 400);
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||||
fishingTier4 = readInteger("Fishing.Drop_Level.Tier4", 600);
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||||
fishingTier5 = readInteger("Fishing.Drop_Level.Tier5", 800);
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||||
fishingDropChanceTier1 = readInteger("Fishing.Drops.Drop_Chance.Tier_1", 20);
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||||
fishingDropChanceTier2 = readInteger("Fishing.Drops.Drop_Chance.Tier_2", 25);
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fishingDropChanceTier3 = readInteger("Fishing.Drops.Drop_Chance.Tier_3", 30);
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fishingDropChanceTier4 = readInteger("Fishing.Drops.Drop_Chance.Tier_4", 35);
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fishingDropChanceTier5 = readInteger("Fishing.Drops.Drop_Chance.Tier_5", 40);
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||||
leatherArmor = readBoolean("Fishing.Drops.Leather_Armor", true);
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ironArmor = readBoolean("Fishing.Drops.Iron_Armor", true);
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||||
goldArmor = readBoolean("Fishing.Drops.Gold_Armor", true);
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||||
diamondArmor = readBoolean("Fishing.Drops.Diamond_Armor", true);
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||||
woodenTools = readBoolean("Fishing.Drops.Wooden_Tools", true);
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stoneTools = readBoolean("Fishing.Drops.Stone_Tools", true);
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ironTools = readBoolean("Fishing.Drops.Iron_Tools", true);
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goldTools = readBoolean("Fishing.Drops.Gold_Tools", true);
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diamondTools = readBoolean("Fishing.Drops.Diamond_Tools", true);
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enderPearl = readBoolean("Fishing.Drops.Ender_Pearl", true);
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blazeRod = readBoolean("Fishing.Drops.Blaze_Rod", true);
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records = readBoolean("Fishing.Drops.Records", true);
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||||
glowstoneDust = readBoolean("Fishing.Drops.Glowstone_Dust", true);
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fishingDiamonds = readBoolean("Fishing.Drops.Diamonds", true);
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fishingDrops = readBoolean("Fishing.Drops_Enabled", true);
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fishingTier1 = readInteger("Fishing.Tier_Levels.Tier1", 0);
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fishingTier2 = readInteger("Fishing.Tier_Levels.Tier2", 200);
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fishingTier3 = readInteger("Fishing.Tier_Levels.Tier3", 400);
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fishingTier4 = readInteger("Fishing.Tier_Levels.Tier4", 600);
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fishingTier5 = readInteger("Fishing.Tier_Levels.Tier5", 800);
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xplockEnable = readBoolean("Commands.xplock.Enabled", true);
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xprateEnable = readBoolean("Commands.xprate.Enabled", true);
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@ -473,11 +460,10 @@ public class LoadProperties {
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if(config.getConfigurationSection("Treasures." + treasureName + ".Drops_From").getKeys(false).size() != 1)
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reason.add("Fishing drops cannot also be excavation drops");
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if(!config.contains("Treasures." + treasureName + ".Max_Levels")) reason.add("Missing Max_Levels");
|
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if(!config.contains("Treasures." + treasureName + ".Max_Level")) reason.add("Missing Max_Level");
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||||
int maxLevel = config.getInt("Treasures." + treasureName + ".Max_Level");
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||||
|
||||
int maxLevel = config.getInt("Treasures." + treasureName + ".Max_Levels");
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||||
|
||||
if(maxLevel < 0) reason.add("Invalid Max_Levels: " + maxLevel);
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if(maxLevel < 0) reason.add("Invalid Max_Level: " + maxLevel);
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if(noErrorsInTreasure(reason)) {
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FishingTreasure fTreasure = new FishingTreasure(item, xp, dropChance, dropLevel, maxLevel);
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@ -511,7 +497,7 @@ public class LoadProperties {
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}
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List<String> excavationTreasures = config.getStringList("Excavation.Treasure");
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List<String> fishingTreasures = config.getStringList("Excavation.Treasure");
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List<String> fishingTreasures = config.getStringList("Fishing.Treasure");
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Iterator<String> treasureIterator = treasures.keySet().iterator();
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while(treasureIterator.hasNext()) {
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|
@ -985,6 +985,9 @@ public class PlayerProfile
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case AXES:
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xp=(int) (xp/LoadProperties.axesxpmodifier);
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break;
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case FISHING:
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xp=(int) (xp/LoadProperties.fishingxpmodifier);
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break;
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}
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xp=xp*LoadProperties.xpGainMultiplier;
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||||
|
File diff suppressed because it is too large
Load Diff
@ -76,7 +76,7 @@ public class Repair {
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/*
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* REPAIR ARMOR
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*/
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if(isArmor(is)){
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if(isArmor(is) && LoadProperties.repairArmor){
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//DIAMOND ARMOR
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if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
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@ -94,7 +94,7 @@ public class Repair {
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}
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||||
|
||||
//IRON ARMOR
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else if (isIronArmor(is) && hasItem(player, rIron)){
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else if (isIronArmor(is) && hasItem(player, rIron) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairIronLevel){
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removeItem(player, rIron);
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repairItem(player, enchants, enchantsLevel);
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@ -109,7 +109,7 @@ public class Repair {
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}
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//GOLD ARMOR
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else if (isGoldArmor(is) && hasItem(player, rGold)){
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else if (isGoldArmor(is) && hasItem(player, rGold) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairGoldLevel){
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removeItem(player, rGold);
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repairItem(player, enchants, enchantsLevel);
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@ -147,10 +147,10 @@ public class Repair {
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/*
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||||
* REPAIR TOOLS
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||||
*/
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||||
if(isTools(is)){
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if(isTools(is) && LoadProperties.repairTools){
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||||
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//STONE TOOLS
|
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if(isStoneTools(is) && hasItem(player, rStone)){
|
||||
if(isStoneTools(is) && hasItem(player, rStone) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairStoneLevel){
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||||
removeItem(player, rStone);
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||||
repairItem(player, enchants, enchantsLevel);
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|
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@ -188,7 +188,7 @@ public class Repair {
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||||
}
|
||||
|
||||
//IRON TOOLS
|
||||
else if(isIronTools(is) && hasItem(player, rIron)){
|
||||
else if(isIronTools(is) && hasItem(player, rIron) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairIronLevel){
|
||||
removeItem(player, rIron);
|
||||
repairItem(player, enchants, enchantsLevel);
|
||||
|
||||
@ -231,7 +231,7 @@ public class Repair {
|
||||
}
|
||||
|
||||
//GOLD TOOLS
|
||||
else if(isGoldTools(is) && hasItem(player, rGold)){
|
||||
else if(isGoldTools(is) && hasItem(player, rGold) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairGoldLevel){
|
||||
removeItem(player, rGold);
|
||||
repairItem(player, enchants, enchantsLevel);
|
||||
|
||||
@ -291,16 +291,16 @@ public class Repair {
|
||||
public static int getArcaneForgingRank(PlayerProfile PP){
|
||||
int rank = 0;
|
||||
|
||||
if(PP.getSkillLevel(SkillType.REPAIR) >= 750)
|
||||
if(PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank4)
|
||||
rank = 4;
|
||||
|
||||
else if (PP.getSkillLevel(SkillType.REPAIR) >= 500)
|
||||
else if (PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank3)
|
||||
rank = 3;
|
||||
|
||||
else if(PP.getSkillLevel(SkillType.REPAIR) >= 250)
|
||||
else if(PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank2)
|
||||
rank = 2;
|
||||
|
||||
else if (PP.getSkillLevel(SkillType.REPAIR) >= 100)
|
||||
else if (PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank1)
|
||||
rank = 1;
|
||||
|
||||
return rank;
|
||||
|
@ -48,14 +48,18 @@ Items:
|
||||
# Settings for Arcane Forging
|
||||
###
|
||||
Arcane_Forging:
|
||||
May_Lose_Enchants: true
|
||||
Rank_Levels:
|
||||
Rank_1: 100
|
||||
Rank_2: 250
|
||||
Rank_3: 500
|
||||
Rank_4: 750
|
||||
Keep_Enchants:
|
||||
Chance:
|
||||
Rank_4: 40
|
||||
Rank_3: 30
|
||||
Rank_2: 20
|
||||
Rank_1: 10
|
||||
May_Lose_Enchants:
|
||||
Enabled: true
|
||||
Downgrades:
|
||||
Enabled: true
|
||||
Chance:
|
||||
@ -113,6 +117,8 @@ Skills:
|
||||
Level_Cap: 0
|
||||
Anvil_Messages: true
|
||||
Anvil_ID: 42
|
||||
Can_Repair_Armor: true
|
||||
Can_Repair_Tools: true
|
||||
Leather:
|
||||
Name: Leather
|
||||
ID: 334
|
||||
@ -121,15 +127,18 @@ Skills:
|
||||
ID: 287
|
||||
Stone:
|
||||
Name: Cobblestone
|
||||
Level_Required: 0
|
||||
ID: 4
|
||||
Wood:
|
||||
Name: Wood Planks
|
||||
ID: 5
|
||||
Gold:
|
||||
Name: Gold Bars
|
||||
Level_Required: 0
|
||||
ID: 266
|
||||
Iron:
|
||||
Name: Iron Bars
|
||||
Level_Required: 0
|
||||
ID: 265
|
||||
Diamond:
|
||||
Name: Diamond
|
||||
@ -164,7 +173,6 @@ Experience:
|
||||
Swords: 1.0
|
||||
Taming: 1.0
|
||||
Acrobatics: 1.0
|
||||
Sorcery: 1.0
|
||||
Excavation: 1.0
|
||||
Herbalism: 1.0
|
||||
Unarmed: 1.0
|
||||
@ -173,6 +181,7 @@ Experience:
|
||||
Archery: 1.0
|
||||
Axes: 1.0
|
||||
Repair: 1.0
|
||||
Fishing: 1.0
|
||||
Fishing:
|
||||
Base: 800
|
||||
Excavation:
|
||||
@ -215,34 +224,71 @@ Experience:
|
||||
# Settings for Fishing
|
||||
###
|
||||
Fishing:
|
||||
Drop_Level:
|
||||
Tier1: 200
|
||||
Tier2: 400
|
||||
Tier3: 600
|
||||
Tier4: 800
|
||||
Drops:
|
||||
Item_Drops_Enabled: true
|
||||
Drop_Chance:
|
||||
Tier_1: 20
|
||||
Tier_2: 25
|
||||
Tier_3: 30
|
||||
Tier_4: 35
|
||||
Tier_5: 40
|
||||
Gold_Tools: true
|
||||
Diamond_Armor: true
|
||||
Stone_Tools: true
|
||||
Diamonds: true
|
||||
Iron_Armor: true
|
||||
Iron_Tools: true
|
||||
Diamond_Tools: true
|
||||
Records: true
|
||||
Blaze_Rod: true
|
||||
Leather_Armor: true
|
||||
Gold_Armor: true
|
||||
Glowstone_Dust: true
|
||||
Ender_Pearl: true
|
||||
Wooden_Tools: true
|
||||
|
||||
Drops_Enabled: true
|
||||
Tier_Levels:
|
||||
Tier1: 0
|
||||
Tier2: 200
|
||||
Tier3: 400
|
||||
Tier4: 600
|
||||
Tier5: 800
|
||||
Treasure:
|
||||
- Leather_Boots
|
||||
- Leather_Helmet
|
||||
- Leather_Leggings
|
||||
- Leather_Chestplate
|
||||
- Wooden_Sword
|
||||
- Wooden_Shovel
|
||||
- Wooden_Pickaxe
|
||||
- Wooden_Axe
|
||||
- Wooden_Hoe
|
||||
- Stone_Sword
|
||||
- Stone_Shovel
|
||||
- Stone_Pickaxe
|
||||
- Stone_Axe
|
||||
- Stone_Hoe
|
||||
- Iron_Sword
|
||||
- Iron_Shovel
|
||||
- Iron_Pickaxe
|
||||
- Iron_Axe
|
||||
- Iron_Hoe
|
||||
- Iron_Boots
|
||||
- Iron_Helmet
|
||||
- Iron_Leggings
|
||||
- Iron_Chestplate
|
||||
- Ender_Pearl
|
||||
- Gold_Sword
|
||||
- Gold_Shovel
|
||||
- Gold_Pickaxe
|
||||
- Gold_Axe
|
||||
- Gold_Hoe
|
||||
- Gold_Boots
|
||||
- Gold_Helmet
|
||||
- Gold_Leggings
|
||||
- Gold_Chestplate
|
||||
- Blaze_Rod
|
||||
- Record_3
|
||||
- Record_4
|
||||
- Record_5
|
||||
- Record_6
|
||||
- Record_7
|
||||
- Record_8
|
||||
- Record_9
|
||||
- Record_10
|
||||
- Record_11
|
||||
- Diamond_Sword
|
||||
- Diamond_Shovel
|
||||
- Diamond_Pickaxe
|
||||
- Diamond_Axe
|
||||
- Diamond_Hoe
|
||||
- Diamond_Boots
|
||||
- Diamond_Helmet
|
||||
- Diamond_Leggings
|
||||
- Diamond_Chestplate
|
||||
- Ghast_Tear
|
||||
- Diamonds
|
||||
- Iron_Ingots
|
||||
- Gold_Ingots
|
||||
- Lapis_Lazuli
|
||||
#
|
||||
# Settings for Excavation
|
||||
###
|
||||
@ -476,12 +522,577 @@ Treasures:
|
||||
Drops_From:
|
||||
Dirt: true
|
||||
Grass: true
|
||||
Sand: true
|
||||
Gravel: true
|
||||
Clay: true
|
||||
Mycelium: true
|
||||
Soul_Sand: true
|
||||
|
||||
Leather_Boots:
|
||||
ID: 301
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Leather_Helmet:
|
||||
ID: 298
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Leather_Leggings:
|
||||
ID: 300
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Leather_Chestplate:
|
||||
ID: 299
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Wooden_Sword:
|
||||
ID: 268
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 200
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Wooden_Shovel:
|
||||
ID: 269
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 200
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Wooden_Pickaxe:
|
||||
ID: 270
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 200
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Wooden_Axe:
|
||||
ID: 271
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 200
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Wooden_Hoe:
|
||||
ID: 290
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 200
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Stone_Sword:
|
||||
ID: 272
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Stone_Shovel:
|
||||
ID: 273
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Stone_Pickaxe:
|
||||
ID: 274
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Stone_Axe:
|
||||
ID: 275
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Stone_Hoe:
|
||||
ID: 291
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 20.0
|
||||
Drop_Level: 0
|
||||
Max_Level: 400
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Iron_Sword:
|
||||
ID: 267
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Iron_Shovel:
|
||||
ID: 256
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Iron_Pickaxe:
|
||||
ID: 257
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Iron_Axe:
|
||||
ID: 258
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Iron_Hoe:
|
||||
ID: 292
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Iron_Boots:
|
||||
ID: 309
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Iron_Helmet:
|
||||
ID: 306
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Iron_Leggings:
|
||||
ID: 308
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Iron_Chestplate:
|
||||
ID: 307
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Ender_Pearl:
|
||||
ID: 368
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 25.0
|
||||
Drop_Level: 200
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Gold_Sword:
|
||||
ID: 283
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Gold_Shovel:
|
||||
ID: 284
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Gold_Pickaxe:
|
||||
ID: 285
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Gold_Axe:
|
||||
ID: 286
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Gold_Hoe:
|
||||
ID: 294
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Gold_Boots:
|
||||
ID: 317
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Gold_Helmet:
|
||||
ID: 314
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Gold_Leggings:
|
||||
ID: 316
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Gold_Chestplate:
|
||||
ID: 315
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Blaze_Rod:
|
||||
ID: 369
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Record_3:
|
||||
ID: 2258
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Record_4:
|
||||
ID: 2259
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Record_5:
|
||||
ID: 2260
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 400
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Diamond_Sword:
|
||||
ID: 276
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Diamond_Shovel:
|
||||
ID: 277
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Diamond_Pickaxe:
|
||||
ID: 278
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Diamond_Axe:
|
||||
ID: 279
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Diamond_Hoe:
|
||||
ID: 293
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Diamond_Boots:
|
||||
ID: 313
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Diamond_Helmet:
|
||||
ID: 310
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Diamond_Leggings:
|
||||
ID: 312
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Diamond_Chestplate:
|
||||
ID: 311
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Record_6:
|
||||
ID: 2261
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Record_7:
|
||||
ID: 2262
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Record_8:
|
||||
ID: 2263
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Record_9:
|
||||
ID: 2264
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Record_10:
|
||||
ID: 2265
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Record_11:
|
||||
ID: 2266
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Ghast_Tear:
|
||||
ID: 370
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 200
|
||||
Drop_Chance: 35.0
|
||||
Drop_Level: 600
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Diamonds:
|
||||
ID: 264
|
||||
Data: 0
|
||||
Amount: 5
|
||||
XP: 200
|
||||
Drop_Chance: 40.0
|
||||
Drop_Level: 800
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Iron_Ingots:
|
||||
ID: 265
|
||||
Data: 0
|
||||
Amount: 5
|
||||
XP: 200
|
||||
Drop_Chance: 40.0
|
||||
Drop_Level: 800
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Gold_Ingots:
|
||||
ID: 266
|
||||
Data: 0
|
||||
Amount: 5
|
||||
XP: 200
|
||||
Drop_Chance: 40.0
|
||||
Drop_Level: 800
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
Lapis_Lazuli:
|
||||
ID: 351
|
||||
Data: 4
|
||||
Amount: 20
|
||||
XP: 200
|
||||
Drop_Chance: 40.0
|
||||
Drop_Level: 800
|
||||
Max_Level: 1000
|
||||
Drops_From:
|
||||
Fishing: true
|
||||
#
|
||||
# Settings for commands
|
||||
###
|
||||
|
@ -374,8 +374,6 @@ m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren
|
||||
m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}%
|
||||
m.ArcaneForgingMilestones=[[YELLOW]][TIP]Arkanes Schmieden: [[AQUA]]Rang 1 = 100+, Rang 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[AQUA]] Rang 3 = 500+, Rang 4 = 750+
|
||||
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
|
||||
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
|
||||
m.SkillFishing=Angeln (Fishing)
|
||||
|
@ -367,8 +367,6 @@ m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
|
@ -367,8 +367,6 @@ m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
|
@ -346,8 +346,6 @@ m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
|
@ -367,8 +367,6 @@ m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
|
@ -373,8 +373,6 @@ m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
|
@ -367,8 +367,6 @@ m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
|
@ -377,8 +377,6 @@ m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
|
@ -359,8 +359,6 @@ m.EffectsRepair5_1=Repair magic items
|
||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
m.SkillFishing=FISHING
|
||||
|
Loading…
Reference in New Issue
Block a user