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Changed Fishing to always give a fish on a successful catch
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@ -25,9 +25,13 @@ Version 1.4.00-dev
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= Fixed Leaf Blower not respecting the unlock level set in advanced.yml
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= Fixed Leaf Blower not respecting the unlock level set in advanced.yml
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= Fixed abilities activating with the wrong tool in hand
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= Fixed abilities activating with the wrong tool in hand
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= Fixed Experience.Gains.Mobspawners.Enabled not being used correctly (the check was inverted)
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= Fixed Experience.Gains.Mobspawners.Enabled not being used correctly (the check was inverted)
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<<<<<<< Upstream, based on origin/master
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= Fixed bug where Iron Grip was using the attacker's skill values rather than the defender's.
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= Fixed bug where Iron Grip was using the attacker's skill values rather than the defender's.
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= Fixed a bug where /party kick would trigger the PartyChangeEvent for the wrong player
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= Fixed a bug where /party kick would trigger the PartyChangeEvent for the wrong player
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= Fixed a bug where party join messages weren't displayed
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= Fixed a bug where party join messages weren't displayed
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=======
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! A Fishing catch will now always contains a fish even if a treasure is found
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>>>>>>> 1f7a94a Changed Fishing to always give a fish on a successful catch
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! Changed how Berserk handles not picking up items to avoid listening to PlayerPickupItemEvent
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! Changed how Berserk handles not picking up items to avoid listening to PlayerPickupItemEvent
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! Moved Hylian Luck into a separate listener since it actually cancels the event and shouldn't just be on MONITOR.
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! Moved Hylian Luck into a separate listener since it actually cancels the event and shouldn't just be on MONITOR.
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! Changed how Tree Feller is handled, it should now put less stress on the CPU
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! Changed how Tree Feller is handled, it should now put less stress on the CPU
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@ -116,27 +116,27 @@ public class Fishing {
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}
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}
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}
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}
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if (rewards.size() <= 0) {
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if (rewards.isEmpty()) {
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return;
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return;
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}
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}
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FishingTreasure foundTreasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
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FishingTreasure treasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
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ItemStack treasureDrop = treasure.getDrop();
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int activationChance = Misc.calculateActivationChance(Permissions.luckyFishing(player));
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int activationChance = Misc.calculateActivationChance(Permissions.luckyFishing(player));
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if (Misc.getRandom().nextDouble() * activationChance <= foundTreasure.getDropChance()) {
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if (Misc.getRandom().nextDouble() * activationChance <= treasure.getDropChance()) {
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Users.getPlayer(player).addXP(SkillType.FISHING, foundTreasure.getXp());
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player.getWorld().dropItem(player.getEyeLocation(), theCatch.getItemStack()); // Drop the original item
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theCatch.setItemStack(foundTreasure.getDrop());
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}
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}
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else {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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}
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short maxDurability = theCatch.getItemStack().getType().getMaxDurability();
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short maxDurability = treasureDrop.getType().getMaxDurability();
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if (maxDurability > 0) {
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if (maxDurability > 0) {
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theCatch.getItemStack().setDurability((short) (Misc.getRandom().nextInt(maxDurability))); // Change durability to random value
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treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability))); // Change durability to random value
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}
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theCatch.setItemStack(treasureDrop);
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Users.getPlayer(player).addXP(SkillType.FISHING, treasure.getXp());
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}
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}
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}
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Skills.xpProcessing(player, profile, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
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Skills.xpProcessing(player, profile, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
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