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Add message to /mcscoreboard time [n]
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@ -50,7 +50,9 @@ public class McscoreboardCommand implements TabExecutor {
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if (CommandUtils.isInvalidInteger(sender, args[1])) {
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if (CommandUtils.isInvalidInteger(sender, args[1])) {
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return true;
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return true;
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}
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}
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ScoreboardManager.setRevertTimer(sender.getName(), Math.abs(Integer.parseInt(args[1])));
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int time = Math.abs(Integer.parseInt(args[1]));
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ScoreboardManager.setRevertTimer(sender.getName(), time);
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sender.sendMessage(LocaleLoader.getString("Commands.Scoreboard.Timer", time));
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}
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}
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else {
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else {
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help(sender);
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help(sender);
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@ -526,7 +526,7 @@ Commands.Reset=[[RED]]Reset a skill's level to 0
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Commands.Scoreboard.Clear=[[DARK_AQUA]]mcMMO scoreboard cleared.
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Commands.Scoreboard.Clear=[[DARK_AQUA]]mcMMO scoreboard cleared.
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Commands.Scoreboard.NoBoard=[[RED]]The mcMMO scoreboard is not active.
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Commands.Scoreboard.NoBoard=[[RED]]The mcMMO scoreboard is not active.
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Commands.Scoreboard.Keep=[[DARK_AQUA]]The mcMMO scoreboard will stay up until you use [[GREEN]]/mcscoreboard clear[[DARK_AQUA]].
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Commands.Scoreboard.Keep=[[DARK_AQUA]]The mcMMO scoreboard will stay up until you use [[GREEN]]/mcscoreboard clear[[DARK_AQUA]].
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#Commands.Scoreboard.Timer=[[BLUE]]This scoreboard will remain visible for [[GOLD]]{1}[[BLUE]] seconds.
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Commands.Scoreboard.Timer=[[DARK_AQUA]]The mcMMO scoreboard will clear [[GOLD]]{1}[[DARK_AQUA]] seconds from now.
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Commands.Scoreboard.Help.0=[[GOLD]] == [[GREEN]]Help for [[RED]]/mcscoreboard[[GOLD]] ==
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Commands.Scoreboard.Help.0=[[GOLD]] == [[GREEN]]Help for [[RED]]/mcscoreboard[[GOLD]] ==
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Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - clear the McMMO scoreboard
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Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - clear the McMMO scoreboard
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Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - keep the mcMMO scoreboard up
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Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - keep the mcMMO scoreboard up
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