Changed experience storage from integers to floats

This will make sure no experience is lost when the server has high
skill modifiers configured, or when low amounts of experience are being
shared.
This commit is contained in:
TfT_02
2013-04-24 19:30:46 +02:00
committed by GJ
parent eea5784527
commit 17a0382283
9 changed files with 126 additions and 64 deletions

View File

@ -52,7 +52,7 @@ public final class ShareHandler {
* @param skillType Skill being used
* @return True is the xp has been shared
*/
public static boolean handleXpShare(int xp, McMMOPlayer mcMMOPlayer, SkillType skillType) {
public static boolean handleXpShare(float xp, McMMOPlayer mcMMOPlayer, SkillType skillType) {
Party party = mcMMOPlayer.getParty();
switch (party.getXpShareMode()) {
@ -71,14 +71,13 @@ public final class ShareHandler {
shareBonus = Config.getInstance().getPartyShareBonusCap();
}
double splitXp = xp / partySize * shareBonus;
int roundedXp = (int) Math.ceil(splitXp);
float splitXp = (float) (xp / partySize * shareBonus);
for (Player member : nearMembers) {
UserManager.getPlayer(member).beginUnsharedXpGain(skillType, roundedXp);
UserManager.getPlayer(member).beginUnsharedXpGain(skillType, splitXp);
}
mcMMOPlayer.beginUnsharedXpGain(skillType, roundedXp);
mcMMOPlayer.beginUnsharedXpGain(skillType, splitXp);
return true;