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	Deflect arrows off surfaces
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		| @@ -1,4 +1,5 @@ | ||||
| Version 2.2.000 | ||||
|     TODO: Cleanup new arrow metadatas | ||||
|     TODO: SQL DB update | ||||
|     TODO: SQL unit tests | ||||
|     TODO: com/gmail/nossr50/database/FlatFileDatabaseManager.java:109 reporting data entries that need correction on each launch | ||||
|   | ||||
| @@ -30,6 +30,7 @@ import com.gmail.nossr50.worldguard.WorldGuardUtils; | ||||
| import org.bukkit.*; | ||||
| import org.bukkit.attribute.Attribute; | ||||
| import org.bukkit.block.Block; | ||||
| import org.bukkit.block.BlockFace; | ||||
| import org.bukkit.enchantments.Enchantment; | ||||
| import org.bukkit.entity.*; | ||||
| import org.bukkit.event.Cancellable; | ||||
| @@ -1115,7 +1116,7 @@ public class EntityListener implements Listener { | ||||
|         if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld())) | ||||
|             return; | ||||
|  | ||||
|         if(event.getEntity() instanceof Arrow originalArrow && event.getHitBlock() != null) { | ||||
|         if(event.getEntity() instanceof Arrow originalArrow && event.getHitBlock() != null && event.getHitBlockFace() != null) { | ||||
|             if (originalArrow.getShooter() instanceof Player) { | ||||
|                 // Avoid infinite spawning of arrows | ||||
|                 if (originalArrow.hasMetadata(MetadataConstants.METADATA_KEY_SPAWNED_ARROW)) { | ||||
| @@ -1123,34 +1124,36 @@ public class EntityListener implements Listener { | ||||
|                 } | ||||
|  | ||||
|                 // Spawn a new arrow shooting in a random direction | ||||
|                 spawnArrow(originalArrow, originalArrow.getLocation()); | ||||
|                 spawnArrow(originalArrow, originalArrow.getLocation()); | ||||
|                 spawnArrow(originalArrow, originalArrow.getLocation()); | ||||
|                 spawnArrow(originalArrow, originalArrow.getLocation()); | ||||
|                 spawnArrow(originalArrow, originalArrow.getLocation()); | ||||
|                 spawnArrow(originalArrow, originalArrow.getLocation()); | ||||
|                 spawnArrow(originalArrow, originalArrow.getLocation()); | ||||
|                 spawnArrow(originalArrow, originalArrow.getLocation()); | ||||
|                 spawnArrow(originalArrow, originalArrow.getLocation()); | ||||
|                 spawnArrow(originalArrow, originalArrow.getLocation()); | ||||
|                 spawnArrow(originalArrow, originalArrow.getLocation()); | ||||
|                 spawnArrow(originalArrow, originalArrow.getLocation(), getNormal(event.getHitBlockFace())); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private void spawnArrow(Arrow originalArrow, Location origin) { | ||||
|     private Vector getNormal(BlockFace blockFace) { | ||||
|         return switch (blockFace) { | ||||
|             case UP -> new Vector(0, 1, 0); | ||||
|             case DOWN -> new Vector(0, -1, 0); | ||||
|             case NORTH -> new Vector(0, 0, -1); | ||||
|             case SOUTH -> new Vector(0, 0, 1); | ||||
|             case EAST -> new Vector(1, 0, 0); | ||||
|             case WEST -> new Vector(-1, 0, 0); | ||||
|             default -> new Vector(0, 0, 0); | ||||
|         }; | ||||
|     } | ||||
|  | ||||
|     private void spawnArrow(Arrow originalArrow, Location origin, Vector normal) { | ||||
|         // TODO: Add an event for this for plugins to hook into | ||||
|         // Spawn a new arrow shooting in a random direction | ||||
|         ProjectileSource originalArrowShooter = originalArrow.getShooter(); | ||||
|         Vector incomingDirection = originalArrow.getVelocity(); | ||||
|         Vector reflectedDirection = incomingDirection.subtract(normal.multiply(2 * incomingDirection.dot(normal))); | ||||
|  | ||||
|         // Spawn new arrow with the reflected direction | ||||
|         Arrow arrow = originalArrow.getWorld().spawnArrow(origin, | ||||
|                 new Vector( | ||||
|                         // TODO: Spawn arrow away from surface | ||||
|                         Math.random() * 2 - 1, | ||||
|                         Math.random() * 2 - 1, | ||||
|                         Math.random() * 2 - 1), 1, 1); | ||||
|                 reflectedDirection, 1, 1); | ||||
|         arrow.setShooter(originalArrowShooter); | ||||
|         arrow.setMetadata(MetadataConstants.METADATA_KEY_SPAWNED_ARROW, | ||||
|                 new FixedMetadataValue(pluginRef, originalArrowShooter)); | ||||
|         // TODO: This metadata needs to get cleaned up at some point | ||||
|         arrow.setMetadata(MetadataConstants.METADATA_KEY_BOW_TYPE, | ||||
|                 new FixedMetadataValue(pluginRef, originalArrow.getMetadata( | ||||
|                         MetadataConstants.METADATA_KEY_BOW_TYPE).get(0))); | ||||
|   | ||||
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