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Fix bug with Salvage config value.
After our renames and updates, Salvage was not reading the config value for the anvil material properly.
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@ -12,6 +12,7 @@ Version 1.4.08-dev
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+ Added config options to disable various sound effects
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+ Added config options to disable various sound effects
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= Fixed bug with toggle commands not properly displaying the success message.
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= Fixed bug with toggle commands not properly displaying the success message.
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= Fixed IllegalArgumentException caused by an empty Fishing treasure category
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= Fixed IllegalArgumentException caused by an empty Fishing treasure category
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= Fixed bug with Salvage not reading the config value for the anvil material.
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Version 1.4.07
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Version 1.4.07
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+ Added XP boost to Acrobatics when wearing Boots of Feather Falling
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+ Added XP boost to Acrobatics when wearing Boots of Feather Falling
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@ -405,7 +405,7 @@ public class Config extends AutoUpdateConfigLoader {
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public boolean getRepairAnvilPlaceSoundsEnabled() { return config.getBoolean("Skills.Repair.Anvil_Placed_Sounds", true); }
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public boolean getRepairAnvilPlaceSoundsEnabled() { return config.getBoolean("Skills.Repair.Anvil_Placed_Sounds", true); }
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public boolean getRepairAnvilUseSoundsEnabled() { return config.getBoolean("Skills.Repair.Anvil_Use_Sounds", true); }
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public boolean getRepairAnvilUseSoundsEnabled() { return config.getBoolean("Skills.Repair.Anvil_Use_Sounds", true); }
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public Material getRepairAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Anvil_Material", "IRON_BLOCK")); }
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public Material getRepairAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Anvil_Material", "IRON_BLOCK")); }
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public Material getSalvageAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Salvage_Anvil_ID", "GOLD_BLOCK")); }
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public Material getSalvageAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Salvage_Anvil_Material", "GOLD_BLOCK")); }
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public boolean getSalvageTools() { return config.getBoolean("Skills.Repair.Salvage_tools", true); }
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public boolean getSalvageTools() { return config.getBoolean("Skills.Repair.Salvage_tools", true); }
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public boolean getSalvageArmor() { return config.getBoolean("Skills.Repair.Salvage_armor", true); }
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public boolean getSalvageArmor() { return config.getBoolean("Skills.Repair.Salvage_armor", true); }
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public boolean getRepairConfirmRequired() { return config.getBoolean("Skills.Repair.Confirm_Required", true); }
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public boolean getRepairConfirmRequired() { return config.getBoolean("Skills.Repair.Confirm_Required", true); }
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@ -11,7 +11,7 @@ description: >
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in order to evaluate and balance the mechanics of mcMMO in every update.
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in order to evaluate and balance the mechanics of mcMMO in every update.
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author: nossr50
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author: nossr50
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authors: [GJ, NuclearW, bm01, Glitchfinder, TfT_02, t00thpick1]
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authors: [GJ, NuclearW, bm01, Glitchfinder, TfT_02, t00thpick1, Riking]
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website: http://dev.bukkit.org/server-mods/mcmmo/
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website: http://dev.bukkit.org/server-mods/mcmmo/
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main: com.gmail.nossr50.mcMMO
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main: com.gmail.nossr50.mcMMO
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