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Archery now uses the ActionBar
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@ -1,6 +1,8 @@
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package com.gmail.nossr50.skills.archery;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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@ -81,11 +83,11 @@ public class ArcheryManager extends SkillManager {
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defender.addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION, 20 * 10, 10));
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if (UserManager.getPlayer(defender).useChatNotifications()) {
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defender.sendMessage(LocaleLoader.getString("Combat.TouchedFuzzy"));
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NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Combat.TouchedFuzzy");
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}
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if (mcMMOPlayer.useChatNotifications()) {
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getPlayer().sendMessage(LocaleLoader.getString("Combat.TargetDazed"));
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.TargetDazed");
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}
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return Archery.dazeBonusDamage;
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