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Else if > if
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@ -36,7 +36,6 @@ import com.gmail.nossr50.datatypes.party.Party;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.fake.FakeBlockBreakEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.party.ShareHandler;
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import com.gmail.nossr50.party.ShareHandler;
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import com.gmail.nossr50.runnables.skills.BleedTimerTask;
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import com.gmail.nossr50.runnables.skills.BleedTimerTask;
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@ -194,11 +194,10 @@ public class RepairManager extends SkillManager {
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public boolean checkConfirmation(int anvilId, boolean actualize) {
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public boolean checkConfirmation(int anvilId, boolean actualize) {
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Player player = getPlayer();
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Player player = getPlayer();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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long lastUse = mcMMOPlayer.getLastAnvilUse(anvilId);
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long LastUse = mcMMOPlayer.getLastAnvilUse(anvilId);
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// Don't use SkillUtils.cooldownOver() here since that also accounts for the cooldown perks
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// Don't use SkillUtils.cooldownOver() here since that also accounts for the cooldown perks
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if ((((LastUse + 3) * Misc.TIME_CONVERSION_FACTOR) >= System.currentTimeMillis()) || !Config.getInstance().getRepairConfirmRequired()) {
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if ((((lastUse + 3) * Misc.TIME_CONVERSION_FACTOR) >= System.currentTimeMillis()) || !Config.getInstance().getRepairConfirmRequired()) {
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return true;
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return true;
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}
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}
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@ -211,10 +210,10 @@ public class RepairManager extends SkillManager {
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if (anvilId == Repair.repairAnvilId) {
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if (anvilId == Repair.repairAnvilId) {
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player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Repair.Pretty.Name")));
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player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Repair.Pretty.Name")));
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}
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}
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else if (anvilId == Repair.salvageAnvilId) {
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if (anvilId == Repair.salvageAnvilId) {
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player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Salvage.Pretty.Name")));
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player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Salvage.Pretty.Name")));
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}
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}
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return false;
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return false;
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}
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}
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