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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-29 16:46:46 +01:00
Fixed bug with some skills failing to work once player passes max level
boost for the skill.
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parent
81ab8692ad
commit
151c9ba1d4
@ -37,7 +37,7 @@ public class Archery
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pluginx.misc.arrowTracker.put(x, 0);
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if(attacker != null)
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{
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if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY))
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if( (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)) || PPa.getSkillLevel(SkillType.ARCHERY) > 1000)
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{
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pluginx.misc.arrowTracker.put(x, 1);
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}
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@ -48,7 +48,7 @@ public class Archery
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{
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if(attacker != null)
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{
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if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY))
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if( (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)) || PPa.getSkillLevel(SkillType.ARCHERY) > 1000)
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{
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pluginx.misc.arrowTracker.put(x, 1);
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}
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@ -235,7 +235,7 @@ public class Excavation
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}
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//CHANCE TO GET GLOWSTONE
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if(LoadProperties.glowstone == true && skillLevel >= 25 && Math.random() * 100 > 95)
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if(LoadProperties.glowstone && skillLevel >= 25 && Math.random() * 100 > 95)
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{
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xp+= LoadProperties.mglowstone2;
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is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
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@ -144,6 +144,7 @@ public class Herbalism
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public static void herbalismProcCheck(Block block, Player player, BlockBreakEvent event, mcMMO plugin)
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{
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PlayerProfile PP = Users.getProfile(player);
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int herbLevel = PP.getSkillLevel(SkillType.HERBALISM);
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int type = block.getTypeId();
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Location loc = block.getLocation();
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ItemStack is = null;
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@ -162,13 +163,11 @@ public class Herbalism
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PP.addXP(SkillType.HERBALISM, LoadProperties.mwheat, player);
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if(player != null)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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{
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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m.mcDropItem(loc, is);
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}
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}
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//GREEN THUMB
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if(Math.random() * 1500 <= PP.getSkillLevel(SkillType.HERBALISM))
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if((Math.random() * 1500 <= herbLevel) || herbLevel > 1500)
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{
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event.setCancelled(true);
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m.mcDropItem(loc, is);
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@ -206,7 +205,7 @@ public class Herbalism
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PP.addXP(SkillType.HERBALISM, LoadProperties.mnetherwart, player);
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if(player != null)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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{
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m.mcDropItem(loc, is);
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m.mcDropItem(loc, is);
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@ -252,7 +251,7 @@ public class Herbalism
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is = new ItemStack(Material.CACTUS, 1, (byte)0, (byte)0);
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if(byteArray[x] != (byte) 5)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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{
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m.mcDropItem(target.getLocation(), is);
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}
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@ -291,7 +290,7 @@ public class Herbalism
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//Check for being placed by the player
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if(byteArray[x] != (byte) 5)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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{
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m.mcDropItem(target.getLocation(), is);
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}
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@ -309,7 +308,7 @@ public class Herbalism
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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{
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m.mcDropItem(loc, is);
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}
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@ -323,7 +322,7 @@ public class Herbalism
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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{
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m.mcDropItem(loc, is);
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m.mcDropItem(loc, is);
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@ -347,7 +346,7 @@ public class Herbalism
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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{
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m.mcDropItem(loc, is);
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}
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@ -359,10 +358,9 @@ public class Herbalism
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mat = Material.getMaterial(block.getTypeId());
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null){
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM)){
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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m.mcDropItem(loc, is);
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}
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}
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PP.addXP(SkillType.HERBALISM, LoadProperties.mflower, player);
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}
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//Lily Pads
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@ -371,10 +369,9 @@ public class Herbalism
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mat = Material.getMaterial(block.getTypeId());
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null){
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM)){
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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m.mcDropItem(loc, is);
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}
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}
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PP.addXP(SkillType.HERBALISM, LoadProperties.mlilypad, player);
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}
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//Vines
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@ -382,10 +379,9 @@ public class Herbalism
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mat = Material.getMaterial(block.getTypeId());
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null){
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM)){
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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m.mcDropItem(loc, is);
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}
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}
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PP.addXP(SkillType.HERBALISM, LoadProperties.mvines, player);
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}
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}
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@ -170,7 +170,7 @@ public class Mining
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{
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PlayerProfile PP = Users.getProfile(player);
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.MINING))
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if((Math.random() * 1000 <= PP.getSkillLevel(SkillType.MINING)) || PP.getSkillLevel(SkillType.MINING) > 1000)
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{
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blockProcSimulate(block, player);
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return;
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@ -742,7 +742,7 @@ public class Repair {
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PlayerProfile PP = Users.getProfile(player);
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if(player != null)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR))
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if((Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR)) || PP.getSkillLevel(SkillType.REPAIR) > 1000)
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{
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player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
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return true;
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@ -45,7 +45,7 @@ public class WoodCutting
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Material mat = Material.getMaterial(block.getTypeId());
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if(player != null)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.WOODCUTTING))
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if((Math.random() * 1000 <= PP.getSkillLevel(SkillType.WOODCUTTING)) || PP.getSkillLevel(SkillType.WOODCUTTING) > 1000)
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{
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ItemStack item = new ItemStack(mat, 1, (short) 0, type);
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m.mcDropItem(block.getLocation(), item);
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