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Fixed bug with some skills failing to work once player passes max level
boost for the skill.
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@ -45,7 +45,7 @@ public class WoodCutting
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Material mat = Material.getMaterial(block.getTypeId());
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if(player != null)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.WOODCUTTING))
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if((Math.random() * 1000 <= PP.getSkillLevel(SkillType.WOODCUTTING)) || PP.getSkillLevel(SkillType.WOODCUTTING) > 1000)
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{
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ItemStack item = new ItemStack(mat, 1, (short) 0, type);
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m.mcDropItem(block.getLocation(), item);
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