mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-09 00:54:45 +02:00
Fixed bug with some skills failing to work once player passes max level
boost for the skill.
This commit is contained in:
@ -144,6 +144,7 @@ public class Herbalism
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public static void herbalismProcCheck(Block block, Player player, BlockBreakEvent event, mcMMO plugin)
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{
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PlayerProfile PP = Users.getProfile(player);
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int herbLevel = PP.getSkillLevel(SkillType.HERBALISM);
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int type = block.getTypeId();
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Location loc = block.getLocation();
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ItemStack is = null;
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@ -162,13 +163,11 @@ public class Herbalism
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PP.addXP(SkillType.HERBALISM, LoadProperties.mwheat, player);
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if(player != null)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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{
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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m.mcDropItem(loc, is);
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}
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}
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//GREEN THUMB
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if(Math.random() * 1500 <= PP.getSkillLevel(SkillType.HERBALISM))
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if((Math.random() * 1500 <= herbLevel) || herbLevel > 1500)
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{
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event.setCancelled(true);
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m.mcDropItem(loc, is);
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@ -206,7 +205,7 @@ public class Herbalism
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PP.addXP(SkillType.HERBALISM, LoadProperties.mnetherwart, player);
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if(player != null)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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{
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m.mcDropItem(loc, is);
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m.mcDropItem(loc, is);
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@ -252,7 +251,7 @@ public class Herbalism
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is = new ItemStack(Material.CACTUS, 1, (byte)0, (byte)0);
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if(byteArray[x] != (byte) 5)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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{
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m.mcDropItem(target.getLocation(), is);
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}
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@ -291,7 +290,7 @@ public class Herbalism
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//Check for being placed by the player
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if(byteArray[x] != (byte) 5)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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{
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m.mcDropItem(target.getLocation(), is);
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}
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@ -309,7 +308,7 @@ public class Herbalism
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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{
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m.mcDropItem(loc, is);
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}
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@ -323,7 +322,7 @@ public class Herbalism
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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{
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m.mcDropItem(loc, is);
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m.mcDropItem(loc, is);
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@ -347,7 +346,7 @@ public class Herbalism
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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{
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m.mcDropItem(loc, is);
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}
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@ -359,9 +358,8 @@ public class Herbalism
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mat = Material.getMaterial(block.getTypeId());
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null){
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM)){
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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m.mcDropItem(loc, is);
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}
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}
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PP.addXP(SkillType.HERBALISM, LoadProperties.mflower, player);
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}
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@ -371,9 +369,8 @@ public class Herbalism
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mat = Material.getMaterial(block.getTypeId());
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null){
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM)){
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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m.mcDropItem(loc, is);
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}
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}
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PP.addXP(SkillType.HERBALISM, LoadProperties.mlilypad, player);
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}
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@ -382,9 +379,8 @@ public class Herbalism
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mat = Material.getMaterial(block.getTypeId());
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null){
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM)){
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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m.mcDropItem(loc, is);
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}
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}
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PP.addXP(SkillType.HERBALISM, LoadProperties.mvines, player);
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}
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