Fixed PVE experience gains not leveling up skills

This commit is contained in:
nossr50 2012-03-02 16:24:28 -08:00
parent 1756031eda
commit 14f1a91eeb
2 changed files with 3 additions and 2 deletions

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@ -8,13 +8,13 @@ Key:
- Removal - Removal
Version 1.3.02 Version 1.3.02
+ Added Ocelots to Taming XP tables.
! Changed Tree Feller to hand out 1/4 of normal XP for each JUNGLE LOG block it fells ! Changed Tree Feller to hand out 1/4 of normal XP for each JUNGLE LOG block it fells
! Changed Tree Feller to only fell trees if you have enough durability ! Changed Tree Feller to only fell trees if you have enough durability
! Changed Tree Feller to cause injury if your axe splinters from a failed Tree Feller attempt ! Changed Tree Feller to cause injury if your axe splinters from a failed Tree Feller attempt
! Changed invincibility checks in EntityDamage listeners to accommodate for vanilla MC behaviour ! Changed invincibility checks in EntityDamage listeners to accommodate for vanilla MC behaviour
! Changed Ignition to add fire ticks rather than replacing them. ! Changed Ignition to add fire ticks rather than replacing them.
! Fixed Impact proccing multiple times in a row = Fixed Impact proccing multiple times in a row
= Fixed bug where PVE skills didn't level
Version 1.3.01 Version 1.3.01
= Fixed bug where Tree Feller had no cooldown = Fixed bug where Tree Feller had no cooldown

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@ -361,6 +361,7 @@ public class Combat
{ {
int xp = getXp(target, damage); int xp = getXp(target, damage);
PPa.addXP(skillType, xp*10, attacker); PPa.addXP(skillType, xp*10, attacker);
Skills.XpCheckSkill(skillType, attacker);
} }
public static int getXp(Entity entity, int damage) public static int getXp(Entity entity, int damage)