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Fixed PVE experience gains not leveling up skills
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@ -8,13 +8,13 @@ Key:
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- Removal
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- Removal
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Version 1.3.02
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Version 1.3.02
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+ Added Ocelots to Taming XP tables.
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! Changed Tree Feller to hand out 1/4 of normal XP for each JUNGLE LOG block it fells
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! Changed Tree Feller to hand out 1/4 of normal XP for each JUNGLE LOG block it fells
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! Changed Tree Feller to only fell trees if you have enough durability
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! Changed Tree Feller to only fell trees if you have enough durability
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! Changed Tree Feller to cause injury if your axe splinters from a failed Tree Feller attempt
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! Changed Tree Feller to cause injury if your axe splinters from a failed Tree Feller attempt
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! Changed invincibility checks in EntityDamage listeners to accommodate for vanilla MC behaviour
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! Changed invincibility checks in EntityDamage listeners to accommodate for vanilla MC behaviour
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! Changed Ignition to add fire ticks rather than replacing them.
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! Changed Ignition to add fire ticks rather than replacing them.
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! Fixed Impact proccing multiple times in a row
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= Fixed Impact proccing multiple times in a row
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= Fixed bug where PVE skills didn't level
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Version 1.3.01
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Version 1.3.01
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= Fixed bug where Tree Feller had no cooldown
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= Fixed bug where Tree Feller had no cooldown
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@ -361,6 +361,7 @@ public class Combat
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{
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{
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int xp = getXp(target, damage);
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int xp = getXp(target, damage);
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PPa.addXP(skillType, xp*10, attacker);
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PPa.addXP(skillType, xp*10, attacker);
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Skills.XpCheckSkill(skillType, attacker);
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}
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}
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public static int getXp(Entity entity, int damage)
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public static int getXp(Entity entity, int damage)
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