Why we were making this so complicated, I'll never know.

This commit is contained in:
GJ 2013-09-18 14:55:17 -04:00
parent a8e23e08ee
commit 14eb473355
2 changed files with 7 additions and 85 deletions

View File

@ -2,8 +2,6 @@ package com.gmail.nossr50.skills.repair;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.material.MaterialData;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
@ -53,65 +51,6 @@ public class Repair {
return "";
}
/**
* Search the inventory for an item and return the index.
*
* @param inventory PlayerInventory to scan
* @param itemId Item id to look for
* @return index location where the item was found, or -1 if not found
*/
protected static int findInInventory(PlayerInventory inventory, int itemId) {
int location = inventory.first(itemId);
// VALIDATE
if (inventory.getItem(location).getTypeId() == itemId) {
return location;
}
return -1;
}
/**
* Search the inventory for an item and return the index.
*
* @param inventory PlayerInventory to scan
* @param itemId Item id to look for
* @param metadata Metadata to look for
* @return index location where the item was found, or -1 if not found
*/
protected static int findInInventory(PlayerInventory inventory, int itemId, byte metadata) {
int location = -1;
ItemStack[] contents = inventory.getContents();
for (int i = 0; i < contents.length; i++) {
ItemStack item = contents[i];
if (item == null) {
continue;
}
if (item.getData().equals(new MaterialData(itemId, metadata))) {
return i;
}
}
return location;
}
/**
* Decrease the amount of items in this slot by one
*
* @param inventory PlayerInventory to work in
* @param index Item index to decrement
*/
protected static void removeOneFrom(PlayerInventory inventory, int index) {
ItemStack item = inventory.getItem(index).clone();
item.setAmount(1);
inventory.removeItem(item);
}
protected static Material getSalvagedItem(ItemStack inHand) {
if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
return Material.DIAMOND;

View File

@ -10,6 +10,7 @@ import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.material.MaterialData;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
@ -79,16 +80,14 @@ public class RepairManager extends SkillManager {
int repairMaterialId = repairable.getRepairMaterialId();
byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
ItemStack toRemove = new MaterialData(repairMaterialId, repairMaterialMetadata).toItemStack(1);
// Check if they have the proper material to repair with
if (!inventory.contains(repairMaterialId)) {
if (!inventory.containsAtLeast(toRemove, 1)) {
String message = LocaleLoader.getString("Skills.NeedMore", StringUtils.getPrettyItemString(repairMaterialId));
if (repairMaterialMetadata != (byte) -1) {
// TODO: Do something nicer than append the metadata as a :# ?
if (Repair.findInInventory(inventory, repairMaterialId, repairMaterialMetadata) == -1) {
message += ":" + repairMaterialMetadata;
}
if (repairMaterialMetadata > 0) {
message += ":" + repairMaterialMetadata;
}
player.sendMessage(message);
@ -117,24 +116,8 @@ public class RepairManager extends SkillManager {
int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
// We're going to hold onto our repair item location
int repairItemLocation;
if (repairable.getRepairMaterialMetadata() == (byte) -1) {
repairItemLocation = Repair.findInInventory(inventory, repairMaterialId);
}
else {
// Special case for when the repairable has metadata that must be addressed
repairItemLocation = Repair.findInInventory(inventory, repairMaterialId, repairMaterialMetadata);
}
// This should never happen, but if it does we need to complain loudly about it.
if (repairItemLocation == -1) {
player.sendMessage(LocaleLoader.getString("Repair.Error"));
return;
}
// Call event
McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (startDurability - newDurability), inventory.getItem(repairItemLocation), item);
McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (startDurability - newDurability), toRemove, item);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
@ -147,7 +130,7 @@ public class RepairManager extends SkillManager {
}
// Remove the item
Repair.removeOneFrom(inventory, repairItemLocation);
inventory.removeItem(toRemove);
// Give out XP like candy
applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability()) * repairable.getXpMultiplier()) * ExperienceConfig.getInstance().getRepairXPBase() * ExperienceConfig.getInstance().getRepairXP(repairable.getRepairMaterialType())));