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Holiday strings added to locale + some JSON integration for April Fools Day
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@ -7,6 +7,7 @@ public enum NotificationType {
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XP_GAIN("ExperienceGain"),
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SUBSKILL_UNLOCKED("SubSkillUnlocked"),
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LEVEL_UP_MESSAGE("LevelUps"),
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HOLIDAY("Holiday"),
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SUBSKILL_MESSAGE("SubSkillInteraction"),
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SUBSKILL_MESSAGE_FAILURE("SubSkillFailure"),
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TOOL("ToolReady"),
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@ -1,8 +1,11 @@
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package com.gmail.nossr50.util;
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import com.gmail.nossr50.commands.skills.AprilCommand;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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@ -220,8 +223,7 @@ public final class HolidayManager {
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return;
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}
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sender.sendMessage(ChatColor.BLUE + "Happy " + (currentYear - START_YEAR) + " Year Anniversary! In honor of all of");
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sender.sendMessage(ChatColor.BLUE + "nossr50's work and all the devs, here's a firework show!");
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sender.sendMessage(LocaleLoader.getString("Holiday.Anniversary", (currentYear - START_YEAR)));
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if (sender instanceof Player) {
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final int firework_amount = 10;
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for (int i = 0; i < firework_amount; i++) {
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@ -360,7 +362,7 @@ public final class HolidayManager {
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public void levelUpApril(Player player, FakeSkillType fakeSkillType) {
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int levelTotal = Misc.getRandom().nextInt(1 + UserManager.getPlayer(player).getSkillLevel(PrimarySkillType.MINING)) + 1;
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SoundManager.sendSound(player, player.getLocation(), SoundType.LEVEL_UP);
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player.sendMessage(ChatColor.YELLOW + StringUtils.getCapitalized(fakeSkillType.toString()) + " skill increased by 1. Total (" + levelTotal + ")");
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NotificationManager.sendPlayerInformation(player, NotificationType.HOLIDAY, "Holiday.AprilFools.Levelup", StringUtils.getCapitalized(fakeSkillType.toString()), String.valueOf(levelTotal));
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ParticleEffectUtils.fireworkParticleShower(player, ALL_COLORS.get(Misc.getRandom().nextInt(ALL_COLORS.size())));
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}
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@ -21,6 +21,7 @@ Skills:
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LevelRequirementNotMet: true
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AbilityCoolDown: true
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LevelUps: true
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Holiday: true
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ToolReady: true
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SubSkillInteraction: true
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SubSkillFailure: true
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@ -999,3 +999,6 @@ Scoreboard.Misc.Ability=Ability
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Profile.Loading.Success=[[GREEN]]Your mcMMO profile has been loaded.
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Profile.Loading.Failure=[[RED]]mcMMO still cannot load your data. You may want to [[AQUA]]contact the server owner.\n[[YELLOW]]You can still play on the server, but you will have [[BOLD]]no mcMMO levels[[YELLOW]] and any XP you get [[BOLD]]will not be saved[[YELLOW]].
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Profile.Loading.AdminFailureNotice=[[DARK_RED]][A][[RED]] mcMMO was unable to load the player data for [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]Please inspect your database setup.
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#Holiday
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Holiday.AprilFools.Levelup=[[GOLD]]{0} is now level [[GREEN]]{1}[[GOLD]]!
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Holiday.Anniversary=[[BLUE]]Happy {0} Year Anniversary!\n[[BLUE]]In honor of all of nossr50's work and all the devs, here's a firework show!
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